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Wyman, Chris - Department of Computer Science, University of Iowa
Interactive Caustics Using Local Precomputed Irradiance Chris Wyman Charles Hansen Peter Shirley
FAST LOCAL APPROXIMATION TO GLOBAL ILLUMINATION
Appendix A: Refractoring Precomputed F Texture to Per-Frame F' Texture
Real-time Soft Shadow Mapping using the DDOC University of Iowa
Interactive Display of Isosurfaces with Global Illumination
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 1 The General Pinhole Camera: Effective and
An Approximate Image-Space Approach for Interactive
Interactive Image-Space Refraction of Nearby Geometry
Interactive, Multiresolution Image-Space Rendering for
Interactive Image-Space Techniques for Approximating Caustics Chris Wyman
Interactive Caustics Using Local Precomputed Irradiance
Interactive Refractions with Total Internal Reflection
Copyright 2005 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or
Eurographics Symposium on Rendering 2009 Hendrik P. A. Lensch and Peter-Pike Sloan
Copyright 2006 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or
Voxelized Shadow Volumes Chris Wyman
EUROGRAPHICS 2009 / P. Dutr and M. Stamminger (Guest Editors)
Adaptive Caustic Maps Using Deferred Shading
Interactive Volumetric Shadows in Participating Media with Single-Scattering
Interactive Volumetric Shadows in Participating
Improving Image-Space Caustics Via Variable-Sized
The Soft Shadow Occlusion Camera University of Iowa
Copyright 2005 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom
Penumbra Maps: Approximate Soft Shadows in Real-Time
MULTIRESOLUTION IMAGE-SPACE RENDERING FOR INTERACTIVE GLOBAL ILLUMINATION
Voxelized Shadow Volumes Chris Wyman
Appendix B: Determining Ray Sampling Size We want to compute to subdivide our ray into appropriate sized steps. We know
Fast Local Approximation to Global Illumination
Interactive Indirect Illumination Using Adaptive Multiresolution Splatting
Hierarchical Caustic Maps Chris Wyman
Eurographics Symposium on Rendering 2010 Jason Lawrence and Marc Stamminger
Multiresolution Splatting for Indirect Illumination Greg Nichols
Copyright is held by the author / owner(s). I3D 2010, Washington, DC, February 19 21, 2010.
Interactive Refractions with Total Internal Reflection Scott T Davis
Copyright 2008 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or
Interactive Visualization of Hospital Contact Network Data on Multi-touch Displays