
- A Preliminary Poetics for Interactive Drama and Games Michael Mateas
- Mateas. M. 2003. Expressive AI: Games and Artificial Intelligence. In Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands, Nov. 2003.
- Mateas, M. 2005. Reading Hal: Representation and Artificial Intelligence. In Robert Kolker (Ed.), Stanley Kubrick's 2001: A Space Odyssey : New Essays, Oxford
- Search-Based Drama Management in the Interactive Fiction Anchorhead Mark J. Nelson and Michael Mateas
- Proceedings of DiGRA 2005 Conference: Changing Views Worlds in Play. 2005 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
- Appeared in: Proceedings of AAAI 2000, 36-42. Austin, TX, 2000. first questions
- Romero, M. and Mateas, M. 2005. A Preliminary Investigation of Alien Presence. In the Proceedings of Human-Computer Interaction International (HCII 2005), Las Vegas, NV, USA, July 2005.
- Preliminary Evaluation of the Interactive Drama Facade Rachel Knickmeyer
- Faade: An Experiment in Building a Fully-Realized Interactive Drama
- Appeared in: Ken Forbus and Magy El-Nasr Seif (Eds.), Working notes of Artificial Intelligence and Interactive Entertainment. AAAI Spring Symposium Series. Menlo Park, CA: AAAI Press. 2002.
- Search-Based Drama Management Ari Lamstein Michael Mateas
- OFFICE PLANT #1 Marc Bohlen and Michael Mateas
- Appeared in: Leonardo: Journal of the International Society for Arts, Sciences, and Technology 34 (2), 2001. 147-153. Expressive AI
- Mateas, M. 2004. A Preliminary Poetics for Interactive Drama and Games. In Wardrip-Fruin, N. and Harrigan, P. (Eds.), First Person: New Media as Story, Performance and Game. Cambridge, MA
- Mateas, M. 2005. Procedural Literacy: Educating the New Media Practitioner. On The Horizon. Special Issue. Future of Games, Simulations and Interactive Media in Learning Contexts, v13, n1 2005.
- Structuring Content in the Faade Interactive Drama Architecture Michael Mateas1,3
- Proceedings of DiGRA 2005 Conference: Changing Views Worlds in Play. 2005 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
- Natural Language Understanding in Faade: Surface-text Processing
- Mateas, M. 2003. Expressive AI: A Semiotic Analysis of Machinic Affordances. In Proceedings of the 3rd Conference on Computational
- The Recombinant History Apparatus Presents: Terminal Time Steffi Domike
- Declarative Optimization-Based Drama Management (DODM) in the Interactive Fiction Anchorhead
- Appeared in: Working notes of the Social Intelligent Agents: The Human in the Loop Symposium. AAAI Fall Symposium Series. Menlo Park, CA: AAAI Press. 2000.