
- Agents, Believabilityand Embodiment in Advanced Learning Environments Introduction to a Panel Discussion
- Agent-supported CooperativeLearning Environments Anton Nijholt
- Nonverbal and Bodily Interaction in Ambient Entertainment
- Do you know what I know? Situational Awareness and Scientific Teamwork in
- Towards a Unified Knowledge-Based Approach to Modality Choice
- A SOFTWARE TOOLKIT FOR WEB-BASED VIRTUAL ENVIRONMENTS BASED ON A SHARED DATABASE
- Computational Humour: Utilizing Cross-Reference Ambiguity for Conversational
- Workshop MMMP, ICMI -Trento, October 2005 93 The Distributed Virtual Meeting Room Exercise
- AFFECT IN TUTORING DIALOGUES Dirk Heylen, Anton Nijholt, and Rieks op den Akker & Department of
- Speech and Language Interactions in a Web Theatre Environment Anton Nijholt, Joris Hulstijn, Arjan van Hessen
- VERBAL BEHAVIOR OF THE MORE AND THE LESS INFLUENTIAL MEETING PARTICIPANT
- Anton Nijholt University of Twente
- Evaluating Informative Auditory and Tactile Cues for In-Vehicle Information Systems
- Mijn eigen academische vorming associeer ik met vrijheid. Vrijheid om tijdens de studie dingen te doen die op geen enkele wijze geprogrammeerd waren in het verplichte aanbod van vakken. Zoals het besluiten dat je geen
- Toward Affective Dialogue Modeling using Partially Observable Markov Decision Processes
- MARIT THEUNE* BORIS VAN SCHOOTEN*
- Multimodal Interaction in a Haptic Environment Anton Nijholt Sander Kole Job Zwiers
- In: Logisch: Annuarium 2004, Studievereniging Christiaan Huygens, Technische Universiteit Delft, 2004.
- Volume 15, Number 3 INFORMATION PROCESSING LETTERS 11 October 1982 ON THE RELATIONSHIP BETWEEN THE LL(k) AND LR(k) GRAMMARS *
- Jacob: An Educational Agent in a Virtual Environment Marc Evers and Anton Nijholt
- Disappearing Computers, Social Actors and Embodied Agents Anton Nijholt
- Integere Computers In: Integere computers. In: Integer: Jaarboek 2002, Studievereniging Christiaan Huygens,
- The Virtual Storyteller: Story Creation by Intelligent Agents
- Humor Modeling in the Interface Anton Nijholt
- Intelligente Omgevingen: Ondersteunen van Interacties en Terugkijken op Activiteiten
- Agent Assistance: From Problem Solving to Music Anton Nijholt
- A corpus for studying addressing behavior in multi-party Natasa Jovanovic
- H.S. Yang et al. (Eds.): ICEC 2010, LNCS 6243, pp. 511513, 2010. IFIP International Federation for Information Processing 2010
- MET GEDACHTEN COMPUTER Stemming bepaalt rol in het spel door ALFRED MONTERIE
- Playing with Your Brain: Brain-Computer Interfaces and Games
- Improvements on a simple muscle-based 3D face for realistic facial expressions The Duy Bui Dirk Heylen
- Abstract This paper describes a multi-modal corpus of hand-annotated meeting dialogues that was designed for studying addressing behaviour in face-to-face con-
- UNCORRECTED 2 Abstract This paper describes a multi-modal corpus of hand-annotated meeting
- Developing a Generic Agent-based Intelligent Tutoring System M. Hospers, E. Kroezen, A. Nijholt, R. op den Akker & D. Heylen
- The Virtual Driving Instructor: A Multi-agent Based System for Driving Instruction
- An Animated Virtual Drummer Martijn Kragtwijk, Anton Nijholt, Job Zwiers
- EUROGRAPHICS 2000 / A. de Sousa, J.C. Torres Short Presentations Towards Communicating Agents and Avatars in Virtual
- Specification Techniques for Multi-Modal Dialogues in the U-Wish Project Anton Nijholt, Betsy van Dijk and Olaf Donk
- Geloof niets van wat ik zeg Henk Procee (red.): Bij die wereld wil ik horen! Boom, 167 blz. 20,--
- Virtual Rap Dancer: Invitation to Dance This paper presents a virtual rap dancer that is able to
- Jacob -An Animated Instruction Agent in Virtual Reality
- A Study in User-Centered Design and Evaluation of Mental Tasks for BCI
- CHI 2001 31 MARCH 5 APRIL Papers anyone. anywhere.
- Determining what people feel and think when interacting with humans and machines Notes on corpus collection and annotation1
- Meetings and Meeting Modeling in Smart Surroundings Anton Nijholt, Rieks op den Akker and Dirk Heylen
- Case-Based Reasoning as a Prediction Strategy for Hybrid Recommender Systems
- Learning Emotions in Virtual Environments Mannes Poel, Rieks op den Akker, Anton Nijholt and Aard-Jan van Kesteren
- ,JOURNAL OF COMPUTER AND SYSTEM SCIENCES 24, 149-161 (1982) The Equivalence Problem for LL-and L/?-Regular Grammars*
- Facial and Bodily Expressions for Control and Adaptation of Games (ECAG'08) Anton Nijholt and Ronald Poppe
- Enabling Virtual Reality Communities: Gulliver and Aveiro Anton Nijholt
- NostalgisCH Anton Nijholt
- CHI 2000 1-6 APRIL 2000 Short Talks Why Conversational Agents Should Catch the Eye
- Periode 1968-1976 Van Stropdassen en Naaisetjes tot Stencilinkt en
- GULLIVER PROJECT: PERFORMERS AND VISITORS Anton Nijholt
- Multi-modal Behavioral Cues from Bodily Interaction in Ambient Entertainment Applications
- MAKING INTERACTIVE GUIDES MORE ATTRACTIVE Anton Nijholt
- Informing Science Challenges to Informing Clients: A Transdisciplinary Approach June 2001 NNaavviiggaattiioonn AAssssiissttaannccee iinn VViirrttuuaall WWoorrllddss
- This book contains the proceedings of the 20th edition of the Belgian-Netherlands Conference on Artificial Intelligence.
- ANTON NIJHOLT University of Twente
- Session 3: Coping with Emergency Situation Decision Making with a Time Limit
- Issues in Multimodal Nonverbal Communication and Emotion in Embodied (Conversational) Agents
- Theoretical ELSEVIER Theoretical Computer Science 199 (1998) l-3
- The Virtuality Continuum Revisited Anton Nijholt
- ANTON NIJHOLT' University of Twente
- Temporal Interaction between an Artificial Orchestra Conductor and Human Musicians
- Theoretical Computer Science 354 (2006) 13 www.elsevier.com/locate/tcs
- Topics in SCHISMA Dialogues1 Joris Hulstijn, Rene Steetskamp, Hugo ter Doest, Stan van de Burgt and Anton Nijholt
- Anton Nijholt Dept. of Computer Science
- Lecture Notes of the Institute for Computer Sciences, Social Informatics
- Building embodied agents that experience and express emotions
- Multimodal Integration of Haptics, Speech, and Affect in an Educational Environment
- Ambient intelligence promises to enable humans to smoothly interact with their environment, mediated
- Affective Feedback in a Tutoring System for Procedural Tasks
- Designing for Friendship: Becoming Friends with Your ECA Bas Stronks, Anton Nijholt, Paul van der Vet & Dirk Heylen
- Emotional Characters for Automatic Plot Mariet Theune, Sander Rensen, Rieks op den Akker, Dirk Heylen, and
- A. Esposito et al. (Eds.): COST 2102 Int. Training School 2010, LNCS 6456, pp. 412428, 2011. Springer-Verlag Berlin Heidelberg 2011
- Computers & Graphics 28 (2004) 467476 Where computers disappear, virtual humans appear
- Towards On-and Off-line Search, Browse and Replay of Home Activities
- e computer as the music teacher of the future? Yes and no ... In this article we would like to introduce some
- Short Paper Copyright 2004 by the Association for Computing Machinery, Inc.
- Video game consoles that employ physical activity as an interaction mode can benefit from using the gamer's
- A Student-Adaptive System for Driving Simulation I. Weevers, A. Nijholt, B. van Dijk & J. Zwiers
- Discrete Mathematics 25 (1979) 51-63. @ North-Holland Publishing Company
- Language Interpretation and Generation for Football A. Nijholt, R. op den Akker & F. de Jong
- Feminity, Masculinity and Androgyny: How Humans Perceive the Gender of Anthropomorphic Agents
- Informing Science Journal Special Series on Community Informatics Volume 6, 2003 Series Editors: Eugene Rathswohl and Charles Winer
- Short Talk: GAZE CHI changing the world, changing ourselvesShort Talk: GAZE (slot 3 Paper) CHI changing the world, changing ourselves Copyright is held by the author/owner(s).
- A virtual diary companion Anton Nijholt1
- Estimating the Gaze Point of a Student in a Driving Simulator Wim Fikkert1
- Building "Huys Hengelo" in VRML D. Reidsma, M. Kragtwijk and A. Nijholt
- Simulation of emotions of agents in virtual environments using neural networks
- The Virtual Storyteller MariOt Theune, Sander Faas, Anton Nijholt, Dirk Heylen
- Hugo ter Doest, Mark Moll, Rene Bos, Stan van de Burgt and Anton Nijholt (1996). Language engineering in dialogue systems. In Proceedings of the
- Towards real-time body pose estimation for presenters in meeting environments
- Theoretical Computer Science 230 (2000) 247256 www.elsevier.com/locate/tcs
- Issue N 20 / February 2010 Editor : Valrie Devanthry, valerie.devanthery@idiap.ch
- Embodied Agents in Virtual Environments The AVEIRO Project
- Computer-facilitated Community Building for E-Learning Panel Introduction
- Embodied Agents in de Interface Marc Evers, Software Engineering Research Centre, Utrecht
- ANTON NIJHOLT RIEKS OP DEN AKKER
- Y. Xiang and B. Chaib-draa (Eds.): AI 2003, LNAI 2671, pp. 596-602, 2003. Springer-Verlag Berlin Heidelberg 2003
- Dialogue Act Recognition with Bayesian Networks for Dutch Dialogues Simon Keizer, Rieks op den Akker and Anton Nijholt
- Viewpoint Adaptation during Navigation based on Stimuli from the Virtual Environment
- A Novel Approach Based on PCNNs Template for Fingerprint Image Thinning Dacheng Xua,c
- Handbook of Research on Socio-Technical Design
- Pro-active Meeting Assistants: Attention Please!
- How humans behave and evaluate a social robot in real-environment settings
- Emotion based Agent Architectures for Tutoring Systems The INES Architecture
- Van Illusie naar Werkelijkheid In: Illusie, Jaarboek 2000. Wiskunde en Informatica Studievereniging Christiaan Huygens,
- Volume 14, Number 5 INFORMATION PROCESSING LETTERS 23 July 1982 A NOTE ON THE SUFFICIENCY OF SOKOLOWSKI'S CRITERION FOR
- A Transformational Approach to Natural Language Understanding in Dialogue Systems
- PPeerrssoooonnlliijjkkee AAssssiisstteennttiiee iinn VViirrttuueellee WWeerreellddeenn Betsy van Dijk, Anton Nijholt, Rieks op den Akker, Job Zwiers
- INTRODUCING AN EMBODIED VIRTUAL PRESENTER AGENT IN A VIRTUAL MEETING ROOM
- Epibreerdetectie en -generatie bij HMI Anton Nijholt
- Virtual Humans are on the border of fiction and re-alism: while it is obvious that they do not exist in
- UT Nieuws Online weekblad van de
- Generation of Facial Expressions from Emotion Using a Fuzzy Rule Based System
- Machine Understanding of Human Behavior Maja Pantic1,3
- Don't Give Yourself Away: Cooperation Revisited Anton Nijholt1
- A Rule-based Reference Resolution Method for Dutch Discourse Analysis Rieks op den Akker , Marjan Hospers,
- Towards Multi-modal Emotion Display in Embodied Agents Anton Nijholt
- Evaluating Informative Auditory and Tactile Cues for In-Vehicle Information Systems
- This Provisional PDF corresponds to the article as it appeared upon acceptance. Fully formatted PDF and full text (HTML) versions will be made available soon.
- Animated BDP Agents in Virtual Environments A. Nijholt, A. Egges, R. op den Akker & J. Zwiers
- A Tractable Hybrid DDN-POMDP approach to Affective Dialogue Modeling for Probabilistic
- Don't Give Yourself Away: Cooperation Revisited
- International Conference on Computer Animation and Social Agents
- Combination of facial movements on a 3D talking head The Duy Bui Dirk Heylen
- Maakt het nou allemaal zoveel verschil hoe je vroeger omging met computers en hoe nu? Op het eerste
- Worteltaart in de Verboden Stad Ik weet niet of Broer Konijn een zus
- De Betere Grenzen Belgie wordt soms de grens tussen Nederland en
- CHI 2001 31 MARCH-5 APRIL Interactive Posters A Dialogue Agent for Navigation Support in Virtual Reality
- Lost in Ambient Intelligence? Anton Nijholt
- Temporal Interaction Between an Artificial Orchestra Conductor and Human Musicians
- Building boundaries on Boundary Objects: A Field study of a Ubicomp
- Supporting Engagement and Floor Control in Hybrid Meetings
- Humor and Embodied Conversational Agents Anton Nijholt
- An Agent-based Intelligent Tutoring System for Nurse M. Hospers, E. Kroezen, A. Nijholt, R. op den Akker & D. Heylen
- Multimodality and Ambient Intelligence Anton Nijholt
- Human and Virtual Agents Interacting in the Virtuality Continuum
- Jacob: A Web-based Learning Environment Using Virtual Reality Anton Nijholt
- ANTON NIJHOLT University of Twente
- FRANCISKA DE JONG WILLEMIJN HEEREN
- ANTON NIJHOLT University of Twente
- Multimodal Interactions with Agents in Virtual Anton Nijholt and Joris Hulstijn
- Preface: Facial and Bodily Expressions for Control and Adaptation of Games Anton Nijholt and Ronald Poppe
- Designing Awareness Support for Distributed Cooperative Design Teams
- Structures of Life: The Role of Molecular Structures in Scientists' Work
- Exploring Mediated Interactions: A Design Exercise Dhaval Vyas1
- EUROGRAPHICS 2003 / J. Flores and P. Cano Interactive Demos & Posters Virtual Modelling
- European Space Agency Tools for Psychological Support during Exploration Missions to Mars and Moon
- SMART EXPOSITION ROOMS: THE AMBIENT INTELLIGENCE VIEW1
- Playing against HAL Anton Nijholt
- Meeting Behavior Detection in Smart Environments: Nonverbal Cues that Help to Obtain Natural Interaction
- An Action Selection Architecture for an Emotional Agent Gertjan J. Burghouts, Dirk Heylen, Mannes Poel, Rieks op den Akker and Anton Nijholt
- Embodied Agents: A New Impetus to Humor Research Anton Nijholt
- Stress and Cognitive Load in Multimodal Conversational Interactions
- D. Harris (Ed.): Engin. Psychol. and Cog. Ergonomics, HCII 2009, LNAI 5639, pp. 312, 2009. Springer-Verlag Berlin Heidelberg 2009
- How the agent's gender influence users' evaluation of a QA system
- Computational Deception (Invited Talk) Anton Nijholt
- Developing a Virtual Piano Playing Environment A. Broersen
- Natural Language Navigation Support in Virtual Reality Jeroen van Luin, Anton Nijholt, Rieks op den Akker
- Developing Educational and Entertaining Virtual Humans Using Elckerlyc
- Visualisation of the information resources for cell biology Andrei Malchanau, Anton Nijholt and Hans E. Roosendaal
- INTERNATIONAL JOURNAL OF SPEECH TECHNOLOGY 5, 343354, 2002 c 2002 Kluwer Academic Publishers. Manufactured in The Netherlands.
- D. Reidsma and A. Nijholt (Eds.): INTETAIN 2009, LNICST 9, pp. 153168, 2009. ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2009
- A POMDP approach to Affective Dialogue Trung H. BUI1
- Volume 9, number 1 INFORMATION PROCESSING LETTERS * 20 July 1979 FROM LEFT-REGULAR TO GREIBACH NORMAL FORM GRAMMARS
- CAPTURING IMMEDIATE INTERESTS IN AMBIENT INTELLIGENCE ENVIRONMENTS
- Facial Affect Displays during Tutoring Sessions Mattijs Ghijsen
- Modality Effects on Cognitive Load and Performance in High-Load Information Presentation
- Socially Intelligent Tutor Agents Dirk Heylen, Anton Nijholt, Rieks op den Akker, Maarten Vissers
- 168 Int. J. Autonomous and Adaptive Communications Systems, Vol. 1, No. 2, 2008 Copyright 2008 Inderscience Enterprises Ltd.
- IOP PUBLISHING JOURNAL OF NEURAL ENGINEERING J. Neural Eng. 6 (2009) 041001 (10pp) doi:10.1088/1741-2560/6/4/041001
- T. Terano et al. (Eds.): JSAI 2001 Workshops, LNAI 2253, pp. 19-26, 2001. Springer-Verlag Berlin Heidelberg 2001
- FourthInternational Confnenceon knowledge-BasedIntelligentEngim`ngSystems 0Alliad Tmhdogies, 30"Aug-I* sept 2000, Bright0n.UK Agent and UserInhabited Virtual Communities: A Case Study
- CBR in Dependency-based Machine Translation S. Zwarts, A. Nijholt, R. op den Akker & M. Poel
- Proceedings of the 5th Workshop on Knowledge and Reasoning in Practical Dialogue Systems, pages 3437,
- Lecture Notes in Computer Science
- Online Segmentation of Continuous Gesturing in Interfaces F.W. Fikkert, P.E. van der Vet, and A. Nijholt
- A. Egges, A. Kamphuis, and M. Overmars (Eds.): MIG 2008, LNCS 5277, pp. 166175, 2008. Springer-Verlag Berlin Heidelberg 2008
- Multi-Media Access and Presentation in a Theatre Information Environment
- Speech and Language Interaction in a (Virtual) Cultural Theatre
- Handbook of Research on Socio-Technical Design
- Handbook of Research on Socio-Technical Design
- D.N. Christodoulakis (Ed.): NLP 2000, LNCS 1835, pp. 358-369, 2000. Springer-Verlag Berlin Heidelberg 2000
- A Generic Architecture and Dialogue Model for Multimodal Interaction
- ON THE COVERING OF LEFT RECURSIVE GRAMMARS,
- This volume brings together, through a peer-revision process, the advanced research results obtained by the European COST Action 2102: Cross-Modal Analysis of Verbal
- Establishing Rapport with a Virtual Dancer Anton Nijholt, Dennis Reidsma, Herwin van Welbergen
- Maps, Agents and Dialogue for Exploring a Virtual World Anton Nijholt, Job Zwiers and Betsy van Dijk
- Gaze Behavior, Believability, Likability and the iCat M. Poel, D. Heylen, A. Nijholt & M. Meulemans
- Exporting Vector Muscles for Facial Animation The Duy Bui, Dirk Heylen, Mannes Poel, and Anton Nijholt
- Theoretical ComputerScience 9 (1979) 287-309 @ North-Holland PublishingCompany
- Theoretical Computer Science 23 (1983) 91-94 North-Holland Publishing Company
- Theoretical Computer Science 293 (2003) 237241 www.elsevier.com/locate/tcs
- Classifying Visemes for Automatic Lipreading Michiel Visser2
- A Lexical Grammatical Implementation of Affect Matthijs Mulder1,2
- C. Linnhoff-Popien and H.-G. Hegering (Eds.): USM 2000, LNCS 1890, pp. 326-333, 2000. Springer-Verlag Berlin Heidelberg 2000
- Visual Comput (2006) 22: 965976 DOI 10.1007/s00371-006-0041-3 O R I G I N A L A R T I C L E
- Towards Virtual Communities on the Web: Actors and Audience Anton Nijholt (Parlevink Research Group)1
- PREDICTION STRATEGIES IN A TV RECOMMENDER SYSTEM METHOD AND EXPERIMENTS
- Humour Research: State of the Art1 M.P. Mulder and A. Nijholt
- Van Invers tot Ongezond In: Overal gelijk. In: Invers: Annuarium 2005, Studievereniging Christiaan Huygens,
- Facial and Bodily Expressions for Control and Adaptation of Games (ECAG'11) Anton Nijholt and Ronald Poppe
- Een Vergeten Hoofdstuk uit het Leven van . . . Anton Nijholt
- Prediction Strategies: Combining Prediction Techniques to Optimize Personalization
- Implementation of a 3D Virtual Drummer Martijn Kragtwijk, Anton Nijholt, Job Zwiers
- ParleE: An Adaptive Plan Based Event Appraisal Model of Emotions
- "Show me, how does it look now": Remote Help-giving in Collaborative Design
- Modality planning for preventing tunnel vision in crisis management
- A Multimodal Interaction System for Navigation Dennis Hofs, Rieks op den Akker, Anton Nijholt & Hendri Hondorp
- Designing and Implementing Embodied Agents Learning from Experience
- BrainGain: BCI for HCI and Games Anton Nijholt1
- Informing Science Journal Volume 9, 2006 Editor: Eli Cohen
- Designing Friends Dirk Heylen, Anton Nijholt, Bas Stronks, and Paul van de Vet
- AUTOMATIC FACE MORPHING FOR TRANSFERRING FACIAL ANIMATION The Duy Bui Mannes Poel Dirk Heylen Anton Nijholt
- UNCORRECTED 1 ORIGINAL ARTICLE2
- Virtual Meeting Rooms: From Observation to Dennis Reidsma, Rieks op den Akker, Rutger Rienks, Ronald Poppe, Anton
- Making agents gaze naturally -Does it work? Ivo van Es, Dirk Heylen, Betsy van Dijk, Anton Nijholt
- E-BioFlow: Different Perspectives on Scientific Ingo Wassink1
- JORIS HULSTIJN RENE STEETSKAMP
- ANTON NIJHOLT* Parlevink Research Group
- S-2 Future Directions in Brain/Neuronal Computer Interaction Brendan Allison*, Jose del R. Millan, Anton Nijholt, Stephen Dunne, Robert Leeb, Mannes Poel, Diane
- INTETAIN 2011 May 25-27, 2011 -Genova, Italy
- A Preliminary Survey on the Perception of Marketability of Brain-Computer Interfaces (BCI) and Initial Development of
- Copyright (c) 2011 IEEE. Personal use is permitted. For any other purposes, permission must be obtained from the IEEE by emailing pubs-permissions@ieee.org. This article has been accepted for publication in a future issue of this journal, but has not been
- S. D'Mello et al. (Eds.): ACII 2011, Part II, LNCS 6975, pp. 289296, 2011. Springer-Verlag Berlin Heidelberg 2011
- S. DMello et al. (Eds.): ACII 2011, Part I, LNCS 6974, pp. 367376, 2011. Springer-Verlag Berlin Heidelberg 2011
- S. DMello et al. (Eds.): ACII 2011, Part II, LNCS 6975, p. 435, 2011. Springer-Verlag Berlin Heidelberg 2011
- Let the Game do the Talking: The influence of explicitness and game behavior on comprehension in an educational computer game
- Exploring Community Building with an Awareness Display Dhaval Vyas 1, 2
- Van FaceBook naar BrainBook1 Spelen met je Hersenen en Andere Observaties
- Stellig en Stelling Stellingwerf ligt in Friesland. Op de grens van Friesland, Groningen en Drente. Deels een veengebied.
- De Illias van Homeros Een computer verhalen laten maken, kan dat? Roald Dahl heeft ooit een kort verhaal geschreven dat
- The Influence of Voice Pitch on the Evaluation of a Social Robot Receptionist
- A. Camurri, C. Costa, and G. Volpe (Eds.): INTETAIN 2011, LNICST 78, pp. 160169, 2012. Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2012
- A. Camurri, C. Costa, and G. Volpe (Eds.): INTETAIN 2011, LNICST 78, pp. 1217, 2012. Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2012
- Paradox, Tegenstrijdigheid, Ongerijmdheid en Humor Tuurlijk, Christiaan Huygens heeft geschreven over de hydrostatische paradox van Simon Stevin.