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Rodríguez, Inmaculada - Departament de Matemàtica Aplicada i Anàlisi, Universitat de Barcelona
[Abd02] K. Abdel-Malek, W. Yu, M. Jaber. Realistic Posture Prediction. SAE Digital Human Modelling and Simulation, 2002.
Controlling and Assisting Activities in Social Virtual Worlds
A Joint-level Model of Fatigue for the Postural Control of Virtual Humans
A Model to Assess Fatigue at Joint-Level Using the Half-Joint Concept
6.1 Introduction This chapter presents results of both optimization and characterization approaches. In
Introduction 1.1 The Challenge of Computer Generated Postures
Factors Influencing Human Postures 3.1 Introduction
Virtual World Grammar (Extended Abstract)
Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints
Fatigue Model Description 4.1 Introduction
Vis Comput (2010) 26: 521531 DOI 10.1007/s00371-010-0473-7
General Shape Grammar Interpreter for Intelligent Designs Generations Artificial Intelligence Research Institute
A Generic Framework to Exploit Virtual Worlds as Normative and Dynamic Interactive Spaces
Intelligent Objects to Facilitate Human Participation in Virtual Institutions I. Rodriguez, A. Puig
Technical Section Evaluating the influence of induced passive torques in the
SIMULATING REACTIVE/PASSIVE POSTURES BY MEANS OF A HUMAN ACTIVE TORQUE HYBRID MINIMIZATION
Bringing the Human Arm Reachable Space to a Virtual Environment for its Analysis
Related Work 2.1 Realism in Computer Animation Techniques
Conclusions 7.1 Discussion
We used a uniformly colored background behind the subject. We traced three lines but the subject had to follow the middle one. The other two allowed the subject to have a
Fatigue Exploitation in an Inverse Kinematics Framework
UNIVERSIDAD DE ALCAL Departamento de Automtica
Approximating Human Reaching Volumes Using Inverse Kinematics