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Grant, P. W. - Department of Computer Science, University of Wales Swansea
Department of Computer Science Foundations of AI --Assignment 1
Introduction The aim of artificial intelligence (AI) is in some way to try to make computers perform
Meta Programming & Machine Learning In this chapter we look at two aspects of machine learning (ML). In order to implement
Applications of CYC The development of CYC was a very long-term, high-risk gamble that has begun to
Korf's Optimal Solution to Rubik's Cube Puzzle and Pattern Databases
Example Session with SIR Notes for CS335
Finding Optimal Solutions to Rubik's Cube Using Pattern Databases
Evolutionary Programming In this chapter we look at two aspects of evolutionary programming --techniques based on
DNA Computation In 1994, Len Adleman showed that DNA molecules in solution could be used to perform
Brief Outline of CLIPS A.1 Data Types
Developing a Natural Language Interface to Complex Data
5.1 Introduction MYCIN was developed at Stanford by Shortliffe (1970's). It was an expert system for
Natural Language Understanding We shall consider a number of systems which attempt to understand English (or rather
COMMUNICATIONS OF THE ACM November 1999/Vol. 42, No. 11 65 Deep Blue was the first chess computer to
Definite Clause Grammars for NL In this chapter we look at a couple of simple examples of solving some NL problems
Artificial Intelligence Applications
Department of Computer Science Applications of AI CS345/CSM45
One and two person games & problem solving We shall look at several examples of one-person games and puzzles and introduce several
Foundations of Artificial Intelligence Notes for CS335
Department of Computer Science Foundations of AI --Assignment 2
Department of Computer Science Applications of AI CS345/CSM45
Ant Colony Optimisation1 12.1 Introduction
State of the Art Game Playing Programs C.1 Introduction
COMMUNICATIONS OF THE ACM October 2000/Vol. 43, No. 10 21 n October 1950, the British logician and com-