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- An Improved Clock-skew Measurement Technique for Revealing Hidden Services
- IEEE Communications Magazine December 2007136 0163-6804/07/$20.00 2007 IEEE INTRODUCTION
- CAIA Technical Report 050118A January 2005 page 1 of 5 KUTE A High Performance Kernel-based UDP
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- Traffic Flow Measurements within IP Networks: Requirements, Technologies, and Standardization
- CAIA Technical Report 060707A July 2006 page 1 of 9 Minimally Intrusive Round Trip Time
- Error Probability Analysis of IP Time To Live Covert Channels
- Extensions of AAA for Future IP Networks Pascal Kurtansky, Hasan, Burkhard Stiller1
- CAIA Technical Report 060410B March 2006 page 1 of 14 Evaluating Machine Learning Algorithms for
- CAIA Technical Report 060410A April 2006 page 1 of 8 Measuring a Wolfenstein Enemy Territory Master
- Investigating the Influence of HTTP Traffic on the Accuracy of Packet Time Stamping
- POSTER 04 EVALUATION OF BUILDING BLOCKS FOR PASSIVE ONE-WAY-DELAY MEASUREMENTS Abstract--Service Level Agreements (SLAs) specify the
- Internet Archeology: Estimating Individual Application Trends in Incomplete Historic Traffic Traces
- CAIA Technical Report 060313A March 2006 Page 1 of 9 Internet Archeology: Estimating Individual
- ISBN/ISSN 0977586103 Copyright (c) Australian Telecommunication Networks & Applications Conference (ATNAC), Australia, December 2006
- CCHEF Covert Channels Evaluation Framework Design and Implementation
- IEEE Communications Surveys & Tutorials 3rd Quarter 200744 ften it is thought that the use of encryption is suffi-
- Technische Universitt Berlin Fachbereich Elektrotechnik
- CAIA Technical Report 040706A July 2004 page 1 of 6 Sampling Schemes for Validating Service Level
- Public Review for A Preliminary Performance Comparison
- Heft 54 November 2000 Mitteilungen
- Covert Channels in Multiplayer First Person Shooter Online Games
- ISBN/ISSN 0977586103 Copyright (c) Australian Telecommunication Networks & Applications Conference (ATNAC), Australia, December 2006
- A 4-page version of this paper was accepted at Netgames 2006 (Singapore, Oct.30th 2006) and presented as a poster
- The dynamic classification and identification of network applications responsible for network traffic
- Dissecting Server-Discovery Traffic Patterns Generated By Multiplayer First Person Shooter Games
- Abstract--The traditional Internet access model involves low bandwidth last-mile circuits and high bandwidth backbones.
- High Quality IP Video Streaming with Adaptive Packet Sebastian Zander, Georg Carle
- Eidgenssische Technische Hochschule Zrich Swiss Federal Institute of Technology Zurich
- Design of DIFFUSE v0.1 DIstributed Firewall and Flow-shaper Using Statistical Evidence
- Estimating the Capacity of Temperature-based Covert Channels
- Dynamics of the IP Time To Live Field in Internet Traffic Flows
- CAIA Technical Report 060410D February 2006 page 1 of 4 Misclassification of Game Traffic based on Port
- CAIA Technical Report 060410C March 2006 page 1 of 17 Evaluating Machine Learning Methods for Online
- CAIA Technical Report 060223A February 2006 page 1 of 7 Client RTT and Hop Count Distributions viewed
- Empirical Measurements of Player QoS Sensitivity for the Xbox Game Halo2
- Achieving Fairness in Multiplayer Network Games through Automated Latency Balancing
- An Architecture for Automated Network Control of QoS over Consumer Broadband Links
- The Design of an Extended AAAC Architecture , Davinder Singh2
- Deploying an Active Voice Application on a Three-Level Active Network Node Architecture
- Self-learning IP Traffic Classification based on Statistical Flow Characteristics