
- Radiance Interpolants for Interactive Scene Editing and Ray Tracing
- IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (TVCG), VOL. V, NO. N, JANUARY YYYY 1 Heterogeneous Subsurface Scattering
- Appears in SIGGRAPH 2007. Visual Equivalence: Towards a New Standard for Image Fidelity
- Heterogeneous Subsurface Scattering Using the Finite Element Method
- Appears in the SIGGRAPH 2011 Proceedings. Building Volumetric Appearance Models of Fabric using Micro CT Imaging
- Implementing the Render Cache and the Edge-and-Point Image On Graphics Hardware
- To appear in IEEE TVCG 1 Constrained Texture Synthesis via Energy
- Combining Global and Local Virtual Lights for Detailed Glossy Illumination Tomas Davidovic
- Dimensionality of Visual Complexity in Computer Graphics Scenes Ganesh Ramanarayanana, Kavita Balaa, James A. Ferwerdab, and Bruce Waltera
- 545 Technology Square; Cambridge, Massachusetts 02139 (617) 2535851 Massachusetts
- Program of Computer Graphics Technical Report: PCG-02-3, January 2002 Combining Edges and Points for Interactive Anti-Aliased Rendering
- 545 Technology Square Cambridge, Massachusetts 02139 (617) 2535851 Massachusetts
- To appear in the ACM SIGGRAPH 2005 conference proceedings Lightcuts: A Scalable Approach to Illumination
- Scheduling Strategies for Optimistic Parallel Execution of Irregular Programs
- sEPTEMBER 2009 | VoL. 52 | no. 9 | commuNicaTioNS of The acm 89 Optimistic Parallelism
- Program of Computer Graphics Technical Report: PCG-03-1, January 2003 Detail Synthesis for Image-based Texturing
- Appears in ACM SIGGRAPH Asia 2009 Automatic Bounding of Programmable Shaders
- In ACM Transactions on Graphics (TOG), Volume 18, issue 3, August 1999. Radiance Interpolants for
- Appears in The Tenth Eurographics Workshop on Rendering, Spain, June 1999. Interactive Ray-Traced Scene Editing
- Appears in: ACM Transactions on Graphics (Proceedings of SIGGRAPH 2010) A radiative transfer framework for rendering materials with anisotropic structure
- Effects of Global Illumination Approximations on Material Appearance (Supplementary Material)
- A radiative transfer framework for rendering materials with anisotropic structure
- Virtual Spherical Lights for Many-Light Rendering of Glossy Scenes Milos Hasan
- Published in the ACM SIGGRAPH 2009 conference proceedings Single Scattering in Refractive Media with Triangle Mesh Boundaries
- Fast Agglomerative Clustering for Rendering Bruce Walter
- Eurographics Symposium on Rendering 2008 Steve Marschner and Michael Wimmer
- Appears in SIGGRAPH 2007. Matrix Row-Column Sampling for the Many-Light Problem
- Optimistic Parallelism Requires Abstractions Milind Kulkarni ,
- Appears in SIGGRAPH 2006. Direct-to-Indirect Transfer for Cinematic Relighting
- Implementing Lightcuts Bruce Walter Sebastian Fernandez Adam Arbree Kavita Bala Michael Donikian Donald P. Greenberg
- Thirteenth Eurographics Workshop on Rendering (2002) P. Debevec and S. Gibson (Editors)
- Appears in the SIGGRAPH 2001 Conference Proceedings. Adaptive Shadow Maps
- IEEWACM TRANSACTIONS ON NETWORKING, Vol. 3. NO. 4, ,4LIGLIST 1995 .$s9 Routing in a Linear Lightwave Network
- Supplementary material for: Combining Global and Local Virtual Lights for Detailed Glossy Illumination
- Lightcuts: A Scalable Approach to Illumination
- Accurate Direct Illumination Using Iterative Adaptive Sampling
- Appears in SIGGRAPH 2006. Multidimensional Lightcuts
- Appears in the ACM SIGGRAPH 2003 conference proceedings Combining Edges and Points for Interactive High-Quality Rendering
- Optimistic Parallelism Benefits from Data Partitioning Milind Kulkarni ,
- Appears in Proceedings of the First Symposium on Operating System Design and Implementation, Monterey, CA, November 1994
- Effects of Global Illumination Approximations on Material Appearance Jaroslav Krivanek
- Eurographics Symposium on Rendering (2004) H. W. Jensen, A. Keller (Editors)
- Radiance Interpolants for Interactive Scene Editing and Ray Tracing
- Visual Equivalence: an Object-based Approach to Image Quality James A. Ferwerda
- Appears in the ACM SIGGRAPH 2008 conference proceedings Perception of Complex Aggregates
- Program of Computer Graphics Technical Report: PCG-00-02, Cornell University Interactive Direct Lighting in Dynamic Scenes
- Published at Interactive 3D Graphics (I3D) 2003, Monterey, CA Detail Synthesis for Image-based Texturing
- Appears in the SIGGRAPH Asia 2011 Proceedings. Single View Reflectance Capture using Multiplexed Scattering