
- Parallel Banding Algorithm to Compute Exact Distance Transform with the GPU Thanh-Tung Cao Ke Tang Anis Mohamed Tiow-Seng Tan
- c Copyright by Tiow-Seng Tan,
- Technical Report TR-2-2004, Computer Graphics Research Lab, School of Computing, National University of Singapore 1 Rendering Anti-Aliased Line Segments
- A QUADRATIC TIME ALGORITHM FOR THE MINMAX LENGTH TRIANGULATION
- Tan, TiowSeng Optimal Triangulation Problems
- B.Comp. Dissertation Computing 2D Delaunay Triangulation using GPU
- Surface Reconstruction By Layer Peeling LIM CHI WAN
- e-mail: {limchiwa, tants}@comp.nus.edu.sg e-mail: nievergelt@inf.ethz.ch
- Jump Flooding in GPU with Applications to Voronoi Diagram and Distance Transform Guodong Rong
- Edge Insertion for Optimal Triangulations1
- Model Simplification Using Vertex-Clustering Kok-Lim Low+ and Tiow-Seng Tan+
- The Visual Computer (1998) 14:153165 Springer-Verlag 1998 153
- Computing Bounding Volume Hierarchies Using Model Simplification
- Preprocessing Occlusion For Real-Time Selective Refinement Fe&AhLaw' Tiow-SengTan+
- Model-Guided Segmentation of 3D Neuroradiological Image Using Statistical Surface Wavelet Model
- Eurographics/SIGGRAPH Symposium on Computer Animation (2003) D. Breen, M. Lin (Editors)
- Eurographics Symposium on Rendering (2004) H. W. Jensen, A. Keller (Editors)
- JUMP FLOODING ALGORITHM ON GRAPHICS HARDWARE AND ITS APPLICATIONS
- PROOF OF CORRECTNESS OF THE DIGITAL DELAUNAY TRIANGULATION THANH-TUNG CAO, HERBERT EDELSBRUNNER, AND TIOW-SENG TAN
- An Optimal Bound for High-quality Conforming Triangulations1
- Edge Insertion for Optimal Triangulations 1
- AN O(n 2 log n) TIME ALGORITHM FOR THE MINMAX ANGLE TRIANGULATION \Lambda
- AN INTERACTIVE FRAMEWORK FOR COMPONENT-BASED MORPHING
- Tan, Tiow-Seng Optimal Triangulation Problems
- MULTI-RESOLUTION GRAPHIC REPRESENTATION GENERATED BY WEIGHT-CONTROLLED VERTEX CLUSTERING FOR INTERACTIVE
- An Upper Bound for Conforming Delaunay Triangulations 1
- flCopyright by TiowSeng Tan,
- A QUADRATIC TIME ALGORITHM FOR THE MINMAX LENGTH TRIANGULATION
- PROOF OF CORRECTNESS OF THE DIGITAL DELAUNAY TRIANGULATION THANH-TUNG CAO, HERBERT EDELSBRUNNER, AND TIOW-SENG TAN
- The Visual Computer manuscript No. (will be inserted by the editor)
- Variants of Jump Flooding Algorithm for Computing Discrete Voronoi Diagrams
- e-mails: {ngtuenyo, tants}@comp.nus.edu.sg e-mails: {zhangxy, kimy}@ewha.ac.kr
- An Optimal Bound for Highquality Conforming Triangulations 1
- An Upper Bound for Conforming Delaunay Triangulations1
- AN O(n2 logn) TIME ALGORITHM FOR THE MINMAX ANGLE TRIANGULATION
- Computing Two-dimensional Delaunay Triangulation Using Graphics Hardware Guodong Rong, Tiow-Seng Tan, Thanh-Tung Cao, Stephanus
- Utilizing Jump Flooding in Image-Based Soft Shadows Guodong Rong and Tiow-Seng Tan
- Computing 2D Constrained Delaunay Triangulation Using Graphics Hardware Meng Qi, Thanh-Tung Cao and Tiow-Seng Tan
- Computing 2D Constrained Delaunay Triangulation Using the GPU Meng Qi Thanh-Tung Cao Tiow-Seng Tan