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- January 25, 1994 Page 1 of 16 The Software Required for the Computer Generation of Virtual Environments
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- Real-time Upper Body Articulation of Humans in a Networked Interactive Virtual Environment
- AMERICA'S ARMY By Margaret Davis, Russell Shilling,
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- Using Spread-Spectrum Ranging Techniques for Position Tracking in a Virtual Environment
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- Simplification of Objects Rendered by Polygonal Approximations Michael J. DeHaemer, Jr. and Michael J. Zyda *
- Presented at Workshops on Enabling Technology: Infrastructure for Collaborative Enterprises (WET ICE): Sharing a Distributed Virtual Reality, Massachusetts Institute of Technology, Cambridge Massachusetts, June 18-20 1997.
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- Three-Tiered Interest Management for Large-Scale Virtual Environments
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- Handling Heterogeneity in Networked Virtual Environments Helmuth Trefftz 1
- An Extended Kalman Filter for Quaternion-Based Orientation Estimation Using MARG Sensors
- January 25, 1994 1 Many virtual world applications today repre-
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- HUMAN INTERACTION WITHIN A VIRTUAL ENVIRONMENT
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- Directions in Modeling, Virtual Environments & Simulation
- Michael Zyda, Director USC GamePipe Laboratory
- January 25, 1994 1 The Naval Postgraduate School (NPS) has actively ex-
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- This panel examines the current and future issues regarding the development of networked virtual environments and
- January 25, 1994 Page 1 of 23 NPSNET: FLIGHT SIMULATION DYNAMIC MODELING
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- Accepted by the 1999 International Symposium on Computational Intelligence in Robotics & Automation (CIRA99)
- Educating the Next Generation of Mobile Game Developers Originally published by IEEE Computer Graphics and Applications on March 2007
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- Modeling Vigilance Performance as a Complex Adaptive System Joerg Wellbrink, PhD.
- Helmuth Trefftz htrefftz@sigma.eafit.edu.co
- MULTICAST GROUPING FOR DATA DISTRIBUTION MANAGEMENT Katherine L. Morse
- A Taxonomy for Networked Virtual Environments Michael R. Macedonia
- Exploiting Reality with Multicast Groups: A Network Architecture for Large-scale Virtual Environments
- NPSNET: A NETWORK SOFTWARE ARCHITECTURE FOR LARGE SCALE VIRTUAL ENVIRONMENTS
- Sept 30, 1993 -Page 1 of 19 NPSNET and the Naval Postgraduate School
- NPSNET: Hierarchical Data Structures for Real-Time Three-Dimensional Visual Simulation
- A Contour Display Generation Algorithm for VLSI Implementation Michael J. Zyda
- Michael Zyda, Director GamePipe Laboratory
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- Introducing Emotion into Military Simulation and Videogame Design: America's Army: Operations and VIRTE
- Appears in the proceedings for the 1998 IEEE Virtual Reality Annual International Symposium (VRAIS'98), held March 14-18, 1998 in Atlanta, Georgia.
- The Laboratory for Human Interaction in the Virtual Environment
- INTRODUCTION The representation of the human figure in a real-time,
- MACEDONIA, PRATT, ZYDA A NETWORK ARCHITECTURE FOR LARGE SCALE VIRTUAL ENVIRONMENTS
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- This Year in the MOVES Institute Michael Zyda, Don Brutzman, Rudy Darken, John Hiles, Ted Lewis, Alex Mayberry, Russell Shilling, Joe Sullivan,
- The MOVES Institute's America's Army Operations Game by Michael Zyda, Alex Mayberry, Casey Wardynski, Russell Shilling, and Margaret Davis
- In 1997, the National Research Council (NRC) issued a report that specified a joint
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- Networking Large-Scale Virtual Environments Michael J. Zyda
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- VR, where do you really want to go
- In response to the US National Research Council's 1997 report that specified a