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Chang, Chun-Fa - Department of Computer Science and Information Engineering, National Taiwan Normal University
Real-Time Rendering of Watercolor Effects for Virtual Environments
A Thin-Client Approach for Porting OpenGLApplications to Pocket PC's
AR for the Masses: Building a Low-Cost Portable AR System from Off-the-Shelf Components
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
Submitted to JOURNAL OF INFORMATION SCIENCE AND ENGINEERING Physically-Based Analysis and Rendering of Bidirectional
GPU-based Ocean Rendering Yung-Feng Chiu Chun-Fa Chang
Poster Proceedings of Pacific Graphics (2008) T. Igarashi, N. Max, and F. Sillion (Editors)
Pacific Graphics 2008 T. Igarashi, N. Max, and F. Sillion
GPU-based Ocean Rendering Yung-Feng Chiu Chun-Fa Chang
View-Independent Object-Space Surface Splatting Chun-Fa Chang Yung-Feng Chiu
Image-Based Model Acquisition and Interactive Rendering for Building 3D Digital Archives
An Efficient Representation of Complex Materials for Real-Time Rendering
Recovery of Reflectance Properties for Merging Multiple 3D Scans Xinyi Jiang*