
- SESAME: Towards Better 3D Conceptual Design Systems Ji-Young Oh
- VRIC, Virtual Reality International Conference, Lava Virtual 2001, May 16-18 Integration of Constraints into a VR Environment
- Parallel Visibility Computations for Parallel Radiosity
- User Interface Facades: Towards Fully Adaptable User Interfaces
- Per-pixel divisions Sergey Parilov Wolfgang Stuerzlinger
- CoViD, A System for Collaborative Virtual 3D Design Wolfgang Stuerzlinger
- Analysis of Text Entry Performance Metrics Ahmed Sabbir Arif, Wolfgang Stuerzlinger
- Real Time Rendering of 3D Clouds Pantelis Elinas, The University of British Columbia
- Guidelines for 3D Positioning Techniques Robert J. Teather
- Constraint Based 3D Scene Construction Tim Salzman (M.Sc. Student), Graham Smith (M.Sc. Student),
- XNT: Object Transformation on Multi-Touch Surfaces Behrooz Ashtiani
- 1 Radiosity with Voronoi Diagrams Wolfgang Sturzlinger 1
- Submission to Presenting/Corresponding Author
- Targeted Steering Motions In this paper we investigate targeted steering motions.
- Optimized Local Pass using Importance Sampling
- closure and common region principles.
- Effect of Screen Configuration and Interaction Devices in Shared Display Groupware
- The Hedgehog: A Novel Optical Tracking Method for Spatially Immersive Displays
- High Dynamic Range Display Systems Helge Seetzen1,2
- LAYERED RELIEF TEXTURES Sergey Parilov, Wolfgang Stuerzlinger
- Calculating Global Illumination for Glossy Surfaces Wolfgang Strzlinger
- LASER POINTERS AS INTERACTION DEVICES FOR COLLABORATIVE PERVASIVE COMPUTING
- Adaptive Mesh Re nement with Discontinuities for the Radiosity Method
- Comparing 3D Content Creation Interfaces in Two Virtual Worlds: World of Warcraft and Second Life
- Can Friction Improve Mouse-Based Text Selection? Dusty Phillips
- Das, A., & Stuerzlinger, W. (2007). A Cognitive Simulation Model for Novice Text Entry on Cell Phone Keypads. In Proceedings of the European Conference on Cognitive Ergonomics (ECCE 2007) (London, UK), 28-31 August, 2007, Long Paper track, pp. 141-147.
- Load Balancing for a Parallel Radiosity Algorithm W. Strzlinger, G. Schaufler and J. Volkert
- Parallel Visibility Computations for Parallel Radiosity
- G. Yourganov, W. Stuerzlinger Acquiring High Dynamic Range Video at Video Rates
- Novel User Interfaces for Diagram Versioning and Differencing
- Multi-View Visibility Orderings for Real-Time Point-Sampled Rendering
- An Algorithm for Automated Fractal Terrain Deformation S. Stachniak
- 3D Scene Manipulation with 2D Devices and Constraints Graham Smith, Tim Salzman, Wolfgang Stuerzlinger
- 3D Scene Manipulation with Constraints Graham Smith, Tim Salzman, Wolfgang Stuerzlinger
- On the Utility of Semantic Constraints G. Smith and W. Stuerzlinger
- 3D User Interfaces: New Directions and New Perspectives Doug A. Bowman*
- Assessing the Effects of Orientation and Device on 3D Positioning Robert J. Teather * Wolfgang Stuerzlinger
- E cient Ray Tracing for Bezier and B-Spline Surfaces
- Interactive Rendering of Globally Illuminated Glossy Scenes
- of usual polygonal rendering even though the impostors were also updated for the part of the scene not cur-rently in the user's field of view.
- High Dynamic Range Display System Helge Seetzen
- Extending Mobile User Ambient Awareness for Nomadic Text Entry
- Comparison of 3D Navigation Interfaces Joshua McClymont, Dmitri Shuralyov, Wolfgang Stuerzlinger
- Simulation of a Virtual Reality Tracking System Kapil Patel, Wolfgang Stuerzlinger
- Comparison of Multiple 3D Rotation Methods Yao Jun Zhao, Dmitri Shuralyov, Wolfgang Stuerzlinger