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- Specular Surface Recovery via Coded Target Stereopsis Arlene Ripsman
- Exploiting collision information in probabilistic roadmap planning Serene W. H. Wong and Michael Jenkin
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- In Virtual Reality, which way is up? H. L. Jenkin, R. T. Dyde, M. R. Jenkin1
- LOCAL SURFACE RECONSTRUCTION OF OBJECTS IN SPACE Department of Computer Science and
- A Multi-Channel Algorithm for Edge Detection Under Varying Lighting University of Colorado at Boulder
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- Gait synthesis for legged underwater vehicles Andrew German and Michael Jenkin
- Simulating the C2SM `fast' robot R. Codd-Downey1
- The use of visual and non-visual cues in updating the perceived position of the world during translation.
- Crime scene robot and sensor simulation Robert Codd-Downey
- Interactive Simulation Environment for Interprofessional Education in Critical Care
- This is page 1 Printer: Opaque this
- A Logical Approach to Portable High-level Robot Programming , Y. Lesperance
- 1. Computational Vision in Neural and Machine Systems
- Virtual Audio Systems B. Kapralos1,2
- Audio-visual localization of speakers in a video teleconferencing setting Audio-visual localization of multiple speakers in a
- EYES 'N EARS FACE DETECTION B. Kapralos
- puppetworks.co puppetworks.com
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- Underwater environment reconstruction using stereo and inertial data Andrew Hogue
- INVICON: A Toolkit for Knowledge-Based Control of Vision Systems Olena Borzenko, Yves Lesperance, and Michael Jenkin
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- Where's the floor? Implications for spacecraft design.
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- 7. International Immersive Projection Technologies Workshop 9. Eurographics Workshop on Virtual Environments (2003)
- Levels of perception edited by L Harris, M Jenkin; Springer, New York, 2003, 456 pages with CD-ROM, $149.00 (115.50) ISBN 0387 955259
- Simulating self motion II: A virtual reality tricycle
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- International Journal of Smart Home Vol. 2, No. 3, July, 2008
- Modelling underwater structures Michael Jenkin, Andrew Hogue, Andrew German,
- 3D crime scene acquisition, representation and Jarek Gryz1
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- Evaluating Haptic Feedback in Virtual Environments using ISO 9241-9 Robert J. Teather* Daniel Natapov
- Exploiting Hierarchical Probabilistic Motion Planning For Robot Reachable Workspace Estimation
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- The influence of room structure on the perceived direction of up in immersive visual displays
- HAVE 2005 -IEEE International Workshop on Haptic Audio Visual Environments and their Applications
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- Combined Head -Eye Tracking for Immersive Virtual Hu Huang Robert S. Allison Michael Jenkin
- AQUA: an aquatic walking robot Christina Georgiades*, Andrew German**, Andrew Hogue**, Hui Liu
- KAPRALOS ET AL. AUDITORY CUES IN THE PERCEPTION OF SELF MOTION Audio Engineering Society
- FAILURE TO UPDATE SPATIAL LOCATION CORRECTLY USING VISUAL CUES ALONE Laurence R. Harris, Michael R. Jenkin, Richard T. Dyde, Heather Jenkin
- SONEL MAPPING: ACOUSTIC MODELING UTILIZING AN ACOUSTIC VERSION OF PHOTON MAPPING
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- Detecting Floor Anomalies Michael R. M. Jenkin1 and Allan Jepson2 z
- Monitoring underwater sensors with an amphibious robot Andrew Speers, Anna Topol, James Zacher, Robert Codd-Downey, Bart Verzijlenberg, Michael Jenkin
- Map validation and robot self-location in a graph-like world Centre for Intelligent Machines
- International Journal of Intelligent Computing and Cybernetics c Emerald Group Publishing Limited
- Perceptual orientation judgements in astronauts: pre-flight measures -Richard Dyde, James Zacher , Michael Jenkin, Heather Jenkin, Laurence R Harris The experimental question
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- Active object modeling with VIRTUE Department of Computer Science, University of British Columbia, Vancouver, BC,
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- BUILDING ACOUSTICS Volume 15 Number 4 2008 Pages 289313 289 Sonel Mapping: A Probabilistic Acoustical
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