
- Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer
- A Methodological Framework for Socio-Cognitive Analyses of Collaborative Design of Open Source Software
- Email as a habitat An exploration of embedded personal information management
- "Alone Together?" Exploring the Social Dynamics of Massively Multiplayer Online Games
- H. Gellersen et. al. (eds.), ECSCW 2005: Proceedings of the Ninth European Conference on Computer-Supported Cooperative Work, 18-22 September 2005, Paris, France, 469-488.
- Share and Share Alike: Exploring the User Interface Affordances of File Sharing
- Innovation in Extremis: Evolving an Application for The Critical Work of Email and Information Management
- Une solitude collective ? Observations sur le capital social dans un jeu vido multi-joueurs : World of Warcraft
- Games and Culture Volume 1 Number 4
- Games and Culture Volume 1 Number 4
- FLANNEL: Adding computation to electronic mail during transmission
- The Life and Death of Online Gaming Communities: A Look at Guilds in World of Warcraft
- Television is dead. Long live television! Nicolas Ducheneaut
- Social TV: Designing for Distributed, Sociable Television Viewing Lora Oehlberg, Nicolas Ducheneaut, James D. Thornton, Robert J. Moore, Eric Nickell
- Listening In: Practices Surrounding iTunes Music Sharing , Rebecca E. Grinter1
- What a To-Do: Studies of Task Management Towards the Design of a Personal Task List Manager
- Social Practices Around iTunes Amy Voida, Rebecca E. Grinter & Nicolas Ducheneaut
- , -" +. / 0 . Designing for Sociability in Massively Multiplayer Games
- Coordinating Joint Activity in Avatar-mediated Interaction Robert J. Moore, 2
- XP In A Research Lab: The Hunt For Strategic Value Victoria Bellotti*, Richard R. Burton*, Nicolas Ducheneaut*
- Quality Versus Quantity: E-Mail-Centric Task Management
- Taking Email to Task: The Design and Evaluation of a Task Management Centered Email Tool
- Transformed Representation 1 RUNNING HEAD: TRANSFORMED REPRESENTATION
- Communications of the Association for Information Systems (Volume 17, 2006), 941-961 941 E-Mail Management: A Techno-Managerial Research Perspective by A. Gupta, R. Sharda, N.
- T H E S O C I A L I M P A C T S O F E L E C T R O N I C M A I L I N
- Using Hybrid Networks for the Analysis of Online Software Development Communities
- "Let me get my alt:" Digital identiti(es) in multiplayer games
- Human group formation in online guilds and offline gangs driven by a common team dynamic Neil F. Johnson,1
- Social TV: Designing for Distributed, Sociable Television Viewing Nicolas Ducheneaut1
- ORIGINAL ARTICLE Supporting the unremarkable:experiences with the obje
- Socialization in an Open Source Software Community: A Socio-Technical Analysis
- ACM Computers in Entertainment, Vol. 3, No. 3, July 2005. Article 3C. Preventing Bots from Playing Online Games
- In Search of Coherence: A Review of E-Mail Research
- More than just `XP': learning social skills in massively multiplayer online games
- Ceci n'est pas un Objet? Talking About Objects in E-mail
- Collective Solitude and Social Networks in World of Warcraft*
- Mobile Recommendations for Leisure Activities Bo Begole, Victoria Bellotti, Ed H. Chi, Nicolas Ducheneaut, Mark Newman, Kurt Partridge
- 978-1-4244-2100-8/08/$25.00 2008 IEEE Scalable Architecture for Context-Aware Activity-Detecting Mobile
- The social side of gaming: a study of interaction patterns in a massively multiplayer online game
- Gaining more than experience points: Learning social behavior in multiplayer computer games
- Taskmaster: recasting email as task management Victoria Bellotti, Nicolas Ducheneaut, Mark Howard, Ian Smith
- Virtual ``Third Places'': A Case Study of Sociability in Massively Multiplayer
- The Orbital Browser ComposingUbicompServicesUsingOnly RotationandSelection
- Body and Mind: A Study of Avatar Personalization in Three Virtual Worlds