
- Generation of Stratified Samples for B-Spline Pixel Michael Stark Peter Shirley Michael Ashikhmin
- Time Complexity of Monte Carlo Radiosity Computers and Graphics 161 1992 originally in Eurographics '91
- Distribution Ray Tracing: Theory and Peter Shirley
- Spatially Nonuniform Scaling Functions for High Contrast Images Proceedings of Graphics Interface 93, pp. 245-244, May 1993
- Hybrid Radiosity/Monte Carlo Methods Peter Shirley
- Rendering, Complexity, and Perception Kenneth Chiu and Peter Shirley
- Notes on Adaptive Quadrature on the Hemisphere Technical Report Number 411
- Global Illumination via Density-Estimation Peter Shirley Bretton Wade Philip M. Hubbard David Zareski Bruce Walter
- The Light Volume: an aid to rendering complex environments
- Global Illumination Using Local Linear Density Estimation
- A Microfacet-based BRDF Generator Michael Ashikhmin Simon Premoze Peter Shirley
- Practical Ray Tracing of Trimmed NURBS Surfaces William Martin Elaine Cohen Russell Fish Peter Shirley
- An Anisotropic Phong BRDF Model Michael Ashikhmin Peter Shirley
- Direct Ray Tracing of Smoothed and Displacement Mapped Triangles
- Temporally Coherent Interactive Ray Tracing William Martin
- Optimizing Ray-Triangle Intersection via Automated Search Andrew Kensler Peter Shirley
- Rethinking Graphics and Gaming Courses Because of Fast Ray Tracing Peter Shirley
- Geospecific rendering of alpine terrain Simon Premoze William B. Thompson Peter Shirley
- Direct Ray Tracing of Displacement Mapped Brian Smits Peter Shirley Michael M. Stark
- A Variance Analysis of the Metropolis Light Transport Algorithm
- A Practitioners' Assessment of Light Reflection Models Peter Shirley
- VISUAL NAVIGATION OF LARGE ENVIRONMENTS USING TEXTURED CLUSTERS
- Interactive Technical Illustration Bruce Gooch PeterPike J. Sloan Amy Gooch Peter Shirley Richard Riesenfeld
- Direct Lighting Calculation by Monte Carlo Integration
- Physically-Based Glare Effects for Digital Images Greg Spencer
- IEEE TRANSACTIONS ON COMPUTER GRAPHICS AND VISUALIZATION 1 Interactive Ray Tracing for Volume Visualization
- A Practical Analytic Model for Daylight Category: research
- Discrepancy as a Quality Measure for Sample Distributions Proceedings of Eurographics 91, June, 1991, pp183-193
- A Polygonal Approximation to Direct Scalar Volume Rendering Peter Shirley Allan Tuchmany
- Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies
- Interactive Ray Tracing for Isosurface Rendering Steven Parker Peter Shirley Yarden Livnat Charles Hansen PeterPike Sloan
- Steerable Illumination Textures MICHAEL ASHIKHMIN
- Image Synthesis using Adjoint Photons R. Keith Morley
- Interactive Ray Tracing Steven Parker William Martin PeterPike J. Sloan Peter Shirley Brian Smits Charles Hansen
- Eurographics Symposium on Rendering 2003, pp. 112 Per Christensen and Daniel Cohen-Or (Editors)
- May 2 20:54 Geospecific rendering of alpine terrain
- Interactive Ray Tracing for Isosurface Rendering Steven Parker Peter Shirley Yarden Livnat Charles Hansen Peter-Pike Sloan
- PHYSICALLY BASED LIGHTING CALCULATIONS FOR COMPUTER GRAPHICS PETER S. SHIRLEY
- Interactive Ray Tracing Steven Parker William Martin Peter-Pike J. Sloan Peter Shirley Brian Smits Charles Hansen
- Visual Navigation of Large Environments Using Textured Clusters Paulo W. C. Maciel
- Packet-based Whitted and Distribution Ray Tracing Solomon Boulos Dave Edwards J. Dylan Lacewell Joe Kniss Jan Kautz Peter Shirley Ingo Wald
- A Practical Analytic Model for Daylight Category: research
- Monte Carlo Techniques for Direct Lighting Calculations To Appear in ACM Transactions on Graphics
- The Irradiance Volume Gene Greger , Peter Shirley y, Philip M. Hubbard z, Donald P. Greenberg