
- Texture Splats for 3D Scalar and Vector Field Visualization Roger A. Crawfis (crawfis@llnl.gov)
- Light Propagation for Mixed Polygonal and Volumetric Data Using Splatting
- 2D Image Reconstruction and Zooming with Simultaneous Edge Preservation Christopher Hazard
- CSE 459.24 Programming in C# Roger Crawfis In-Class Worksheet #1
- Real-time Slicing of Data Space Roger A. Crawfis1
- PROCEDURAL CREATION OF 3D SOLUTION CAVE MODELS Matt Boggus, Roger Crawfis
- CSE 668 Roger Crawfis The Ohio State University
- Yang/Crawfis: A Panoramic Walkthroughs System with Occlusion Culling Submitted to Eurographics Workshop on Virtual Environment 2003
- Layers for Effective Volume Rendering Sundaresan Raman, Oleg Mishchenko, and Roger Crawfis, Member, IEEE Computer Society
- Edge Preservation in Volume Rendering Using Splatting Jian Huang (huangj@cis.ohio-state.edu)
- Adaptively Represented Complete Distance Fields Jian Huang1, Roger Crawfis2,
- New Techniques for the Scientific Visualization of Three-Dimensional
- To appear in the Proceedings of the IEEE Visualization 2002 conference Volumetric Shadows Using Splatting
- Microsoft v4.15 IImmaaggee CCoommppoossiittiinngg FFuunnddaammeennttaallss
- Splatting is widely applied in many areas, including volume, point-based, and image-based rendering. Improvements to
- Splatting is a volume rendering algorithm that combines effi-cient volume projection with a sparse data representation: Only
- Direct Volume Visualization of Three-Dimensional Vector Fields Roger Crawfis
- CSE 668 Roger Crawfis Worksheet for Programming Assignment 1
- Volume Graphics (2005) E. Grller, I. Fujishiro (Editors)
- Efficient Subdivision of Finite-Element Datasets into Consistent Tetrahedra Guy Albertelli
- Explicit Generation of 3D Models of Solution Caves for Virtual Environments Matt Boggus and Roger Crawfis
- Modeling Dynamic 3D Caves Matt Boggus and Roger Crawfis
- Extending Interval Volumes into Four Dimensions Caixia Zhang*
- Time-Varying Interval Volumes Caixia Zhang*
- A New 3D Display Using a Dynamically Reconfigurable Display Matrix Surface
- Rendering Implicit Flow Volumes Daqing Xue, Caixia Zhang, Roger Crawfis*
- Visualization Fusion: Hurricane Isabel Dataset Naeem Shareef
- TVCGSI-0011-1102 1 Abstract--This paper describes an efficient algorithm to
- Adaptive Resolution Isosurface Construction in Three and Four Ramakrishnan Kazhiyur-Mannar Rephael Wenger Roger Crawfis Tamal K. Dey
- Eighth Eurographics Workshop on Virtual Environments (2002) S. Mller, W. Strzlinger (Editors)
- Distance field is an important volume representation. A high quality distance field facilitates accurate surface characterization
- Isosurfacing In Higher Dimensions Praveen Bhaniramka*
- 9TH. INTERNATIONAL SYMPOSIUM ON FLOW VISUALIZATION, 2000 Paper number 64 64-1
- Fast Animation of Amorphous and Gaseous Scott A. King
- Applications of Texture Mapping to Volume and Flow Visualization Roger Crawfis
- Flow Volumes for Interactive Vector Field Visualization Barry Becker
- A Scientific Visualization Synthesizer Roger A. Crawfis Michael J. Allison
- PHIGS PLUS For Scientific Graphics Roger A. Crawfis
- CSE 459.24 Programming in C# Roger Crawfis In-Class Worksheet #2
- CSE Programming in C# Roger Crawfis The Ohio State University
- CSE Programming in C# Roger Crawfis Programming Assignment #3
- CSE 459.24 Programming in C# Roger Crawfis In-Class Worksheet #3
- CSE 459.24 Programming in C# Roger Crawfis In-Class Worksheet #4
- CSE 668 Roger Crawfis Programming Assignment #2
- CSE Programming in C# Roger Crawfis Programming Assignment #1
- Visualizing 3D Velocity Fields Near Contour Surfaces
- Microsoft v7.8 AAllpphhaa aanndd tthhee HHiissttoorryy ooff DDiiggiittaall CCoommppoossiittiinngg
- Volume rendering at interactive frame rates remains a chal-lenge, especially with today's increasingly large datasets. We pro-
- Area and Volume Coherence for Efficient Visualization of 3D Scalar Functions
- Splatting is a popular direct volume rendering algorithm. However, the algorithm does not correctly render cases where the volume
- Splatting is a volume rendering technique that projects and accumulates voxels onto the screen. It is able to incorporate a
- Volume Rendering of 3D Scalar and Vector Fields at LLNL Roger Crawfis, Nelson Max, Barry Becker, Brian Cabral
- A view-dependent approach to MIP for very large data Naeem Shareef and Roger Crawfis
- Clipmapping on the GPU Roger Crawfis, Member, IEEE Computer Society, Eric Noble, Michael Ford, Frederic Kuck, and Eric Wagner
- Submitted to IEEE Visualization 2008 Page 1 Distributed Visualization Framework Architecture
- To appear in Proceedings SPIE EI 2004, San Jose, CA Fast Dynamic Flow Volume Rendering Using Textured Splats on
- This paper evaluates and compares four volume rendering algorithms that have become rather popular for rendering datasets
- High-Quality Splatting on Rectilinear Grids with Efficient Culling of Occluded Voxels
- Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpo-
- IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 4, NO. 2, APRIL-JUNE 1998 1 -?352'8&7,21?79&*?,1352'??B'2& UHJXODUSDSHUGRW .60 $0
- Vol. 8, No. 3: 1--21 Efficient Splatting Using
- Light Propagation for Mixed Polygonal and Volumetric Data
- Roger Crawfis Associate Professor