
- Design of a Vibrotactile Display via a Rigid Surface Yon Visell and Jeremy R. Cooperstock
- To appear in an IEEE VGTC sponsored conference proceedings Contact Sensing and Interaction Techniques for a Distributed,
- A Vibrotactile Floor for Enabling Interaction through Walking in Virtual Spaces
- ACOUSTICS2008/57 Non-visual identification of walking grounds
- Towards mobile spatial audio for distributed musical systems and multi-user virtual environments
- An Augmented Reality Framework for Wireless Mobile Performance
- Probabilistic Tracking of Pedestrian Movements via In-Floor Force Sensing Rishi Rajalingham, Yon Visell, Jeremy R. Cooperstock
- Arseneau, S. and Cooperstock, J.R. (1999), Real-Time Image Segmentation for Action Recognition. Proc. 1999 IEEE Pacific Rim Conference on Communications, Computers and Signal Processing (PACRIM'99), Victoria, B.C., Canada, pp. 86-89.
- Copyright is held by the author / owner(s). SIGGRAPH 2009, New Orleans, Louisiana, August 37, 2009.
- Designing Tools, Designing Learning Opportunities: Is-sues in Developing a CSCL System for the Technical
- Enabling Gestural Interaction by Means of Tracking Dynamical Systems Models and Assistive Feedback
- REACTIVE ENVIRONMENTS AND AUGMENTED MEDIA SPACES
- Requirements for Camera Calibration: Must Accuracy Come with a High Price?
- A Mobile Wireless Augmented Guitar N. Bouillot,
- Proceedings of the 13th International Conference on Auditory Display, Montreal, Canada, June 26 -29, 2007
- Interaction Capture in Immersive Virtual Environments via an Intelligent Floor Surface
- Simulation Integration for Healthcare Education, Training and Assessment Rachel Ellaway
- SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing
- Challenges and Performance of High-Fidelity Audio Streaming for Interactive Performances
- Acceleration methods for image super-resolution
- AUDIO GRAFFITI: A LOCATION BASED AUDIO-TAGGING AND REMIXING ENVIRONMENT
- Exploring the role of latency and orchestra placement on the networked performance of a distributed opera
- Int. J. Human-Computer Studies 67 (2009) 947959 Sound design and perception in walking interactions
- Did "Minority Report" Get it Wrong? Superiority of the Mouse over 3D Input Devices
- FAST IMAGE RESTORATION WITH THE HUBER-MARKOV PRIOR MODEL Stephane Pelletier and Jeremy R. Cooperstock
- Toward an Alternative Approach to Multi-Camera Scene Reconstruction
- Towards Dynamic Mosaic Generation with Robustness to Parallax Effects
- Proceedings of the 13th International Conference on Auditory Display, Montreal, Canada, June 26 -29, 2007
- An Architectural Platform for Audio-Haptic Simulation in Walking Yon Visell* Jeremy R. Cooperstock* Karmen Franinovic
- Shadow Removal from Multi-Projector Displays via Three-Dimensional Modeling
- Automated Change Detection in an Undersea Environment using a Statistical Background Model
- An Improved Representation of Junctions through Asymmetric Tensor Diffusion
- Proc. of the 9th Int. Conference on Digital Audio Effects (DAFx'06), Montreal, Canada, September 18-20, 2006
- Wide-Baseline Image Mosaicing for Indoor Environments Centre for Intelligent Machines
- A MULTI-FILTER APPROACH TO ACOUSTIC ECHO CANCELLATION FOR TELECONFERENCING
- In Proc. Pervasive Computing and Advances in Pervasive Computing, Austrian Computer Society, 2004 Occlusion Detection for Front-Projected Interactive
- Broadband Networked Audio: Entering the Era of Multisensory Data Distribution
- A Framework for 3D Visualisation and Manipulation in an Immersive Space using
- Color Correction Methods with Applications to Digital Projection Environments
- AN EFFICIENT CODING METHOD FOR SPATIAL DATA: THE ROTATING,
- Telepresence with no Strings Attached: An Architecture for a Shared Reality Environment
- Real Time Streaming of Multi-channel Audio Data over Internet 5120 (I -3) Aoxiang Xu and Jeremy Cooperstock,
- INFORMAnON TO USERS This manuscript has been reproduced from the microfilm master. UMI films
- Real-Time Streaming of Multichannel Audio Data over Internet Aoxiang Xu1
- Presenter Tracking in a Classroom Environment Shawn Arseneau and Jeremy R. Cooperstock
- Exploiting Group Communication for Reliable High Volume Data Distribution Jeremy R. Cooperstock
- High-Resolution Video Synthesis from Mixed-Resolution Video Based on the Estimate-and-Correct Method
- Intelligent Classrooms need Intelligent Interfaces: How to Build a High-Tech Teaching Environment that Teachers can use?
- The ``Intelligent Classroom'': changing teaching and learning with an evolving technological environment
- Psychophysiological signal analysis and classification
- A Paradigm for Physical Interaction with Sound in 3-D Audio Space Mike Wozniewski Zack Settel Jeremy R. Cooperstock
- EXPLORING MUSICAL MAPPINGS AND GENERATING ACCOMPANIMENT WITH CHAOTIC SYSTEMS
- TOWARDS IMMERSIVE MULTIMODAL GAMEPLAY Mitchel Benovoy,1
- AudioScape: A Pure Data library for management of virtual environments and spatial audio
- An Asymmetrical Diffusion Framework for Junction Analysis
- A Vibrotactile Device for Display of Virtual Ground Materials in Walking
- The Modellers' Apprentice -Gesture-Based 3D Design in Immersive Environments
- Peripheral Telecommunications: Supporting Distributed Awareness and Seamless
- Modular tacTiles for Sonic Interactions with Smart Environments
- Arseneau, S., Sun, W., Zhao, C., and Cooperstock, J.R. (2000) Inter-layer Learning Towards Emergent Cooperative Behavior. 17th
- Auditory feedback through continuous control of crumpling sound synthesis
- The Classroom of the Future: Enhancing Education through Augmented Reality
- CHI 97 . 22-27 MARCH 1997 LATE-BREAKING/SHORT TALKS From the Flashing 12:00 to a Usable Machine
- Improving Depth Maps by Nonlinear Diffusion Jianfeng Yin Jeremy R. Cooperstock
- A framework for immersive spatial audio performance Mike Wozniewski
- Depth-based Image Mosaicing for Both Static and Dynamic Scenes Centre for Intelligent Machines
- Preconditioning for temporal video superresolution
- CH! 96 APRIL 13-18, 1996 Beating the Limitations of
- Large-Scale Mobile Audio Environments for Collaborative Musical Interaction
- Overcoming Parallax and Sampling Density Issues in Image Mosaicing of Non-Planar Scenes
- Integrating Simulation Devices and Systems Rachel H. Ellaway Ph.D.1
- BIOSIGNALS ANALYSIS AND ITS APPLICATION IN A PERFORMANCE SETTING
- Integrating Communication with Interaction: Computer Vision Challenges for Interactive and Intelligent Environments
- HAVE 2008 -IEEE International Workshop on Haptic Audio Visual Environments and their Applications
- Wieslaw Woszczyk, Jeremy Cooperstock, John Roston, William Martens Centre for Interdisciplinary Research in Music Media and Technology
- In Proc. HCI International, 2005, Las Vegas Interacting in Shared Reality
- Toward Iconic Vibrotactile Information Display Using Floor Surfaces Yon Visell Alvin Law Jeremy R. Cooperstock
- A Comparative Study of Monoscopic and Stereoscopic Display for a
- INFORMATION TO USERS This manuscript has been reproduced from the microfilm master. UMI films
- IEEE International Conference on Web Delivering of Music (WEDELMUSIC), Florence, Italy, November 2001. The Recording Studio that Spanned a Continent
- Multimodal Feedback in 3D Target Acquisition Dalia El-Shimy Georgios Marentakis Jeremy R. Cooperstock
- Multiple Angle Viewer for Remote Medical Training Adriana Olmos
- Stereoscopic Display Technologies, Interaction Paradigms, and Rendering Approaches for Neurosurgical Visualization
- Copyright 2006 IEEE. Published in the IEEE 2007 Inter-national Conference on Image Processing (ICIP 2007), sched-
- Shadow Removal in Front Projection Environments Using Object Tracking Samuel Audet and Jeremy R. Cooperstock
- Fully automatic multi-projector calibration with an uncalibrated camera Ignacio Garcia-Dorado
- INITIAL DEVELOPMENT OF A VARIABLE-FRICTION FLOOR SURFACE Guillaume Millet, Martin J.-D. Otis, Gary Chaw, Jeremy R. Cooperstock
- To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games
- End-user viewpoint control of live video from a medical camera array
- MODELING OF LOWER LIMBS FOR VIBROTACTILE COMPENSATION Martin J.-D. Otis, Guillaume Millet, Stephane Beniak, and Jeremy R. Cooperstock
- Pop-up Depth Views for Improving 3D Target Acquisition Guangyu Wang
- A framework for interactive three-dimensional sound
- WHERE DO YOU WANT YOUR EARS? COMPARING PERFORMANCE QUALITY AS A FUNCTION OF LISTENING POSITION IN A VIRTUAL
- Extended User Control over Multichannel Content Delivered over the Web
- Walking on virtual ground: physics, perception, and interface design
- What's around me? Spatialized audio augmented reality for blind users with a smartphone
- Visualization feedback for musical ensemble practice: A case study on phrase articulation and dynamics
- CLAVIUS: UNDERSTANDING LANGUAGE UNDERSTANDING IN MULTIMODAL INTERACTION
- On the Limits of the Human Motor Control Precision: the Search for a Device's Human Resolution
- HAND AND FINGERTIP TRACKING FOR GESTURE RECOGNITION