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- Using Probabilistic Knowledge and Simulation to Play Poker Darse Billings, Lourdes Pea, Jonathan Schaeffer, Duane Szafron
- Block A*: Database-Driven Search with Applications in Any-angle Path-Planning Peter Yap and Neil Burch and Rob Holte and Jonathan Schaeffer
- CHUNKING FOR EXPERIENCE Michael George
- Experience with Parallel Programming Using Code Templates Ajit Singh,1 Jonathan Schae er,2 Duane Szafron,2
- REVIVING THE GAME OF CHECKERS Jonathan Schaeffer
- ScriptEase: Generative Design Patterns for Computer Role-Playing Games M. McNaughton, M. Cutumisu
- This is a pre-print of a copyrighted paper that will appear in 1999 AAAI Syring Symposium Search Techniques for Problem Solving under Uncertainty and Incomplete Information.
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- This is a pre-print of a copyrighted article in IFIP Transactions A11: Progamming Environments for Parallel Computing, 1992, pp. 67-76.
- Performance Debugging in the Enterprise Parallel Programming System
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- The First FIDE Man-Machine World Chess Championship Jonathan Schaeffer
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- Generating Ambient Behaviors in Computer Role-Playing Games
- Marion Tinsley: Human Perfection at Checkers?
- University of Alberta SSS* = -+ TT
- Safer Tuple Spaces Roel van der Goot1, Jonathan Schae er2, and Gregory V. Wilson3
- Concurrent SSA Form in the Presence of Mutual Exclusion Diego Novillo Ron Unrau Jonathan Schaeffer
- University of Alberta E ciently Searching the 15-Puzzle
- Proceedings of DiGRA 2005 Conference: Changing Views Worlds in Play. 2005 Authors & Digital Games Research Association DiGRA. Personal and educational classroom
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- University of Alberta Nearly Optimal Minimax Tree Search?
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- 1/8 EUROSIS-ETI Adapting a Commercial Role-Playing Game for Educational Computer Game
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- The History Heuristic and Alpha-Beta Search Enhancements in Practice
- Generating Parallel Program Frameworks from Parallel Design Patterns
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- Single-Agent Search in the Presence of Deadlocks Andreas Junghanns, Jonathan Schae er
- Pattern{based Object{Oriented Parallel Programming
- Best-First Fixed-Depth Minimax Algorithms Aske Plaat, Erasmus University, plaat@theory.lcs.mit.edu
- Computational Intelligence, Volume 14, Number 3, 1998 PATTERN DATABASES
- Single-Frontier Bidirectional Search Ariel Felner
- Portal-Based True-Distance Heuristics for Path Finding Meir Goldenberg
- Simultaneously Searching with Multiple Settings: An Alternative to Parameter Tuning for Suboptimal Single-Agent Search Algorithms
- A* Search with Inconsistent Heuristics Zhifu Zhang, Nathan R. Sturtevant,
- Memory-Based Heuristics for Explicit State Spaces Nathan R. Sturtevant
- Feature Learning Using State Differences Mesut Kirci and Jonathan Schaeffer and Nathan Sturtevant
- PHOTO: Bryan Christie Design COMPUTING / SOFTWARE
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- Learning Partial-Order Macros from Solutions Adi Botea and Martin Muller and Jonathan Schaeffer
- Automatic Generation of Search Engines Markian Hlynka and Jonathan Schaeffer
- Code Generation for AI Scripting in Computer Role-Playing Games M. McNaughton, J.
- Multiple Agents Moving Target Search Mark Goldenberg, Alexander Kovarsky, Xiaomeng Wu, Jonathan Schaeffer
- Artificial Intelligence 134 (2002) 201240 The challenge of poker
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- Next: 11.3 The Acrobot Up: 11. Case Studies Previous: 11.1 TD-Gammon Contents 11.2 Samuel's Checkers Player
- IEEE Intelligent Systems /November 1999 / T&C / 1 of 5 /12/2/99 12:35 PM The role of games in understanding computational
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- Man Versus Machine: The Silicon Graphics World Checkers Championship
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- FastLSA: A Fast, Linear-Space, Parallel and Sequential Algorithm for Sequence Alignment
- J. Parallel Distrib. Comput. 65 (2005) 15421557 www.elsevier.com/locate/jpdc
- J. Parallel Distrib. Comput. 65 (2005) 15421557 www.elsevier.com/locate/jpdc
- From Patterns to Frameworks to Parallel Programs S. MacDonald, J. Anvik, S. Bromling, J. Schaeffer, D. Szafron,
- Distributed Game-Tree Search Using Transposition Table Driven Work Akihiro Kishimoto and Jonathan Schaeffer
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- VISUALIZING OBJECT AND METHOD GRANULARITY FOR PROGRAM PARALLELIZATION
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- APHID: Asynchronous Parallel Game-Tree Search Mark G. Brockington and Jonathan Schaeffer
- ObjectOriented PatternBased Parallel Programming with Automatically Generated Frameworks
- This is a pre-print of a paper that has been submitted to a special issue of Parallel Computing on Parallel Input/Output and if it is accepted, it will be copyrighted.
- APHID Game-Tree Search Mark G. Brockington, brock@cs.ualberta.ca
- Views on Template-Based Parallel Programming Ajit Singh,1 Jonathan Schae er,2 Duane Szafron,2
- This is a preprint of a copyrighted article that will appear in TOOLS USA '96, July 1996, Santa Barbara, USA. An Object-Oriented Run-time System for Parallel Applications
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- This is a preprint of a paper that will be presented at the HPCS '96 Conference, Ottawa, June 1996.
- This is a pre-print of a copyrighted article in Proceedings of CASCON '94 (CD-ROM version), Toronto, Canada, 1994.
- This is a pre-print of a copyrighted article in IEEE Parallel and Distributed Technology, vol. 1, no. 3, August 1993. The Enterprise Model for Developing
- This is a pre-print of a copyrighted article in Technology of Object-Oriented Languages and Systems Conference 11, August, 1993, pp. 215-229.
- University of Alberta DEPARTMENT OF COMPUTING SCIENCE
- IEEE TRANSAmIONS ON PARALLELAND DISTRIBUTEDSYSTEMS, VOL. 2, NO. 1, JANUARY 1991 A Template-Based Approach to the
- Bin Li1, Steven D. Buckingham1, Jonathan Schaeffer2, Andrew N. Spencer1 and Warren J. Gallin1. 1Department of Biological Sciences and 2Department of Computing Sciences, University of Alberta, Edmonton, Canada T6G 2E9
- Computer-game construction: A gender-neutral attractor to Computing Science Mike Carbonaro a
- A Database of Databases Jonathan Schaeffer
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- This is a pre-print of a copyrighted paper that has appeared in: Computer Applications in the Biosciences (CABIOS), Vol. 13, No. 5, 1997, pp. 561-562.
- Sokoban: Evaluating Standard Single-Agent Search Techniques in the Presence of Deadlock?
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- Solving Large Retrograde Analysis Problems Using a Network of Workstations
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- University of Alberta A Minimax Algorithm Better than Alpha-Beta?
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- Diminishing Returns for Additional Search in Chess Andreas Junghanns, Jonathan Schae er,
- This is a preprint of an article that will appear in the journal, Computers and Education. 1 Interactive Story Authoring: A Viable Form of Creative
- Copyright 1998 IEEE. Published in the Proceedings of IPPS/SPDP '98, March 30-April 3, 1998, in Orlando, Florida. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or
- Evaluating Pattern Catalogs -The Computer Games M. Cutumisu1
- University of Alberta DEPARTMENT OF COMPUTING SCIENCE
- Computers and Chess Early Artificial Intelligence (AI) researchers were interested in Chess -it required calculation but it also
- Volume 4, Number 3, 2007 www.wwwords.co.uk/ELEA
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- result = 29 result = 30bound = 28
- ScriptEase: A Generative/Adaptive Programming Paradigm for Game Scripting
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