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- Non-Photorealistic Virtual Environments Allison W. Klein Wilmot Li Michael M. Kazhdan Wagner T. Corr^ea
- Load Balancing for Multi-Projector Rendering Systems Rudrajit Samanta, Jiannan Zheng, Thomas Funkhouser, Kai Li, and Jaswinder Pal Singh
- A Visibility Algorithm for Hybrid Geometry-and Image-Based
- 0272-1716/00/$10.00 2000 IEEE Large Displays
- Patrick Min, Joyce Chen, Thomas Funkhouser Princeton University
- A Benchmark for 3D Mesh Segmentation Xiaobai Chen, Aleksey Golovinskiy, Thomas Funkhouser
- [4] Bentley, J.L. Multidimensional Binary Search Trees Used for Associative Searching. Communications of
- Eurographics Symposium on Geometry Processing 2009 Marc Alexa and Michael Kazhdan
- Eurographics Symposium on Geometry Processing (2004), pp. 19 R. Scopigno, D. Zorin, (Editors)
- BYTHOMASFUNKHOUSER, MICHAELKAZHDAN,PATRICKMIN,
- Finding and Extracting Active Site Cavities in Proteins Thomas A. Funkhouser1
- Survey of Methods for Modeling Sound Propagation in
- Modeling Sound Reflection and Diffraction in Architectural Environments with Beam Tracing
- Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction
- Interactive Acoustic Modeling of Complex Environments
- Sort-First Parallel Rendering with a Cluster of PCs Rudrajit Samanta, Thomas Funkhouser, Kai Li, and Jaswinder Pal Singh
- Dynamic Algorithms for Sorting Primitives Among Screen-Space Tiles in a Parallel Rendering System
- Immersive virtual environments require large-scale high resolution displays to match the human visual acuity.
- &'!" ( )021 345 6789) Seth Teller@ Celeste Fowler@ Thomas FunkhouserA Pat Hanrahan@
- Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments
- A Beam Tracing Method for Interactive Architectural Acoustics
- Protein Function Prediction by Matching Volumetric Models of Active Sites Thomas A. Funkhouser,*1
- Imagine a future when every surface in every built space is a high-resolution active dis-
- EUROGRAPHICS 2000 / M. Gross and F.R.A. Hopgood (Guest Editors)
- [4] Bentley, J.L. Multidimensional Binary Search Trees Used for Associative Searching. Communications of
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- Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments
- A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments
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- Database Management for Interactive Display of Large Architectural Models
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- Sort-Twice Algorithms for Polygon Rendering with PC Clusters Thomas Funkhouser, Kai Li, and Rudrajit Samanta
- Eurographics Symposium on Geometry Processing (2006) Konrad Polthier, Alla Sheffer (Editors)
- (0)21 1 43 576 89@A"CBEDF#G$IHF" GA8 1 QPSRUTV"5R9WXYR`A# acbAdfeghpiqsrtAuGvwbGdftAhyx
- Real-Time Acoustic Modeling for Distributed Virtual Environments Thomas Funkhouser
- Eurographics Symposium on Geometry Processing 2010 Olga Sorkine and Bruno Lvy
- A Search Engine for 3D Models THOMAS FUNKHOUSER, PATRICK MIN, MICHAEL KAZHDAN,
- Matching 3D Models with Shape Distributions Robert Osada, Thomas Funkhouser,
- Network Services for MultiUser Virtual Environments
- CoarseGrained Parallelism for Hierarchical Radiosity Using Group Iterative Methods
- Partitioning and Ordering Large Radiosity Computations
- EUROGRAPHICS 2011/ A. Day, R. Mantiuk, E. Reinhard, and R. Scopigno Areas Paper Learning How to Match Fresco Fragments
- The 11th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST (2010) A. Artusi, M. Joly-Parvex, G. Lucet, A. Ribes, and D. Pitzalis (Editors)
- Min-Cut Based Segmentation of Point Clouds Aleksey Golovinskiy
- Shape-based Recognition of 3D Point Clouds in Urban Environments Aleksey Golovinskiy
- Mobius Voting For Surface Correspondence Yaron Lipman Thomas Funkhouser
- Consistent Segmentation of 3D Models Aleksey Golovinskiy and Thomas Funkhouser
- Where Do People Draw Lines? Forrester Cole, Aleksey Golovinskiy, Alex Limpaecher, Heather Stoddart Barros,
- Modeling by Example Thomas Funkhouser,1 Michael Kazhdan,1 Philip Shilane,1 Patrick Min,2
- Shape Matching and Anisotropy Michael Kazhdan
- The Princeton Shape Benchmark Philip Shilane, Patrick Min, Michael Kazhdan, and Thomas Funkhouser
- Eurographics Symposium on Geometry Processing (2003) L. Kobbelt, P. Schrder, H. Hoppe (Editors)
- A Reflective Symmetry Descriptor Michael Kazhdan,
- RING: A ClientServer System for MultiUser Virtual Environments
- The UC Berkeley System for Interactive Visualization of Large Architectural Models
- Symmetry-Aware Mesh Processing Aleksey Golovinskiy, Joshua Podolak, and Thomas Funkhouser
- A Painting Interface for Interactive Surface Deformations Jason Lawrence
- Network Topologies for Scalable MultiUser Virtual Environments
- Consistent Solid and Boundary Representations from Arbitrary Polygonal Data
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- RealTime Acoustic Modeling for Distributed Virtual Environments Thomas Funkhouser
- In the last two decades, compute power, storage density, and network bandwidth
- Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs
- Proc. ACM SIGMOD 96 Int'l Conference on Management of Data, June 1996, page 556. BeSS: Storage Support for Interactive Visualization Systems
- Data Distribution Strategies for High-Resolution Displays
- Harmonic 3D Shape Matching Michael Kazhdan, and Thomas Funkhouser
- Database and Display Algorithms for Interactive Visualization of Architectural Models