Home
About
Advanced Search
Browse by Discipline
Scientific Societies
E-print Alerts
Add E-prints
FAQ
•
HELP
•
SITE MAP
•
CONTACT US
Search
Advanced Search
Cairns, Paul - Department of Computer Science, University of York (UK)
Interactive Narrative for Adaptive Educational Games
Investigating Computer Game Immersion and the Component Real
Cultural Models in HCI: Hofstede, Affordance and Technology Acceptance
From immersion to addiction in videogames May-li Seah
There's always one! Modelling outlying user performance.
From the Gaming Experience to the Wider User Experience Eduardo H. Calvillo Gmez
Automatic critiques of interface modes Jeremy Gow1
Research Methods for HCI UCL Interaction Centre
Critical Methods and User Generated Content: the iPhone on YouTube
Research Methods 2.0: doing research using virtual communities Paul Cairns, Mark Blythe
The Ghosts of Departed Qualities The practice of developing an HCI module
Measuring and Defining the Experience of Immersion in Games
A Grounded Investigation of Game Immersion Emily Brown and Paul Cairns
Integrating Searching and Authoring in Mizar Paul Cairns and Jeremy Gow
Tenori-on Stage: YouTube As Performance Space Mark Blythe
Experiments in Objet Trouve Browsing Simon Colton
Sketching Sketching: Outlines of a Collaborative Design Method
MSc HCIT: Lab Induction Paul Cairns
Time perception, immersion and music in videogames Timothy Sanders
A digital library based on Mizar UCL Interaction Centre
Behaviour, Realism and Immersion in Games Kevin Cheng
Capturing Player Experience with Post-Game Commentaries
Competitive Carbon Counting: Can Social Networking Sites Make Saving
This article appeared in a journal published by Elsevier. The attached copy is furnished to the author for internal non-commercial research
Usability Analysis with Markov Models HAROLD THIMBLEBY, PAUL CAIRNS, and MATT JONES
Quantifying the experience of immersion in games Paul Cairns (p.cairns@ucl.ac.uk)
Ageing and the Kitchen: A Study of everyday object interactions
A Taxonomy of Number Entry Error Sarah Wiseman
Introduction to special issue: Video games as research instruments There is no denying the tremendous success of video games.
Effective Naturalistic Decision Support for Dynamic Reconfiguration Onboard Modern Aircraft
Capturing family recipes for digital sharing across the generations
Using card sorts for understanding website information architectures: technological,
Assessing the Core Elements of the Gaming Eduardo H. Calvillo-Gmez, Paul Cairns, and Anna L. Cox
OTASC 8 (2) pp. 183197 Intellect Limited 2011 Journal of Organisational Transformation and Social Change