
- Minimum Proof Graphs and Fastest-Cut-First Search Heuristics Timothy Furtak and Michael Buro
- Improving Collaborative Pathfinding Using Map Abstraction Nathan Sturtevant and Michael Buro
- implementation techniques,
- On the Complexity of Two-Player Attrition Games Played on Graphs The attrition game considered in this study is a graph based
- Monte Carlo Planning in RTS Games Michael Chung, Michael Buro, and Jonathan Schaeffer
- Techniken f ur die Bewertung von Spielsituationen
- Experiments with Multi--ProbCut and a New High--Quality Evaluation Function for Othello
- An Overview of NECI's Generic Game Server Michael Buro & Igor D -urd -anovi c
- From Simple Features to Sophisticated Evaluation Functions
- 1st International Paderborn Computer--Othello Tournament
- EVALUATION FUNCTION TUNINGVIA ORDINALCORRELATION
- Improving Heuristic MiniMax Search by Supervised Learning
- RealTime Strategy Games: A New AI Research Challenge Michael Buro
- An Effective Selective Extension of the fffi Algorithm Michael Buro 1
- Journal of Artificial Intelligence Research 3 (1995) 373382 Submitted 7/95; published 12/95 Statistical Feature Combination for the
- 8 IEEE INTELLIGENT SYSTEMS Sliding-tile puzzles and Rubik's
- A Generalized Linear Evaluation Model
- RTS Games and RealTime AI Research Michael Buro & Timothy M. Furtak
- *-Minimax Performance in Backgammon Thomas Hauk, Michael Buro, and Jonathan Schaeffer
- Tuning evaluation functions by maximizing concordance
- 1. Real-Time Decision Support Fridays 14:00-15:00
- On Resolution with Short Clauses Michael Buro and Hans Kleine Bning
- Toward Opening Book Learning Michael Buro
- The IWEC-2002 Man-Machine Othello Match Michael Buro
- RTS Games as Test--Bed for Real--Time AI Research Michael Buro and Timothy Furtak
- Multi-ProbCut Search Michael Buro
- Generalized Amazons is PSPACEComplete Timothy Furtak1
- ORTS Competition: Getting Started Michael Buro & Timothy Furtak
- angewandten RheinischWestf
- ORTS Competition: Getting Started Tapani Utriainen & Michael Buro
- Tactical Movement Planning for Individual Combatants Douglas A. Reece
- Report on a SAT competition M. Buro / H. Kleine Buning
- Heuristic Search Applied to Abstract Combat Games Alexander Kovarsky1
- Complex Video Game AI Competitions at AIIDE'06 Michael Buro (mburo@cs.ualberta.ca)
- Efficient Triangulation-Based Pathfinding Douglas Demyen and Michael Buro
- Real-Time Strategy Game AI and More Michael Buro
- AI System Designs for the First RTS-Game AI Competition Michael Buro
- RTS Games as TestBed for RealTime AI Research Michael Buro and Timothy Furtak
- HPA* Enhancements M. Renee Jansen and Michael Buro
- Evaluation, Search, Planning, Michael Buro
- Understanding the Success of Perfect Information Monte Carlo Sampling in Game Tree Search
- Concurrent Action Execution with Shared Fluents Michael Buro and Alexander Kovarsky
- Partial Pathfinding Using Map Abstraction and Refinement Nathan Sturtevant and Michael Buro
- Adversarial Planning Through Strategy Simulation Frantisek Sailer, Michael Buro, and Marc Lanctot
- Informatique L'apprentissage
- Call for AI Research in RTS Games Michael Buro
- Machine Learning in Games Michael Buro
- ORTS Competition: Getting Started Michael Buro & Timothy Furtak
- ORTS An Open Source RTS Game Michael Buro
- An Evaluation Function for Othello Based on Statistics
- Simple Amazons endgames and their connection to Hamilton circuits in cubic subgrid graphs
- Efficient Approximation of Backgammon Race Equities
- FIRST EXPERIMENTAL RESULTS OF PROBCUT APPLIED TO CHESS
- ORTS: A Hack-Free RTS Game Environment
- SOLVING THE OSHI{ZUMO GAME Michael Buro
- Improving State Evaluation, Inference, and Search in Trick-Based Card Games Michael Buro, Jeffrey R. Long, Timothy Furtak, and Nathan Sturtevant
- University of Alberta Library Release Form
- ON THE DEVELOPMENT OF A FREE RTS GAME ENGINE Michael Buro and Timothy Furtak
- On the Maximum Length of Huffman Codes Michael Buro
- THE EVOLUTION OF STRONG OTHELLO Michael Buro
- A FIRST LOOK AT BUILD-ORDER OPTIMIZATION IN REAL-TIME STRATEGY GAMES
- Takeshi Murakami vs. Logistello Michael Buro
- The First ORTS Game AI Competition Michael Buro
- Build Order Optimization in StarCraft David Churchill and Michael Buro
- Using Payoff-Similarity to Speed Up Search Timothy Furtak and Michael Buro
- Real-Time Opponent Modelling in Trick-Taking Card Games Jeffrey Long and Michael Buro
- Game AI Research Michael Buro