
- Appeared in Journal of the Learning Sciences 9(3), 329-372, 2000. Situated Support for Learning
- A New Perspective on "Community" and its Implications for Computer-
- Published as: Bruckman, Amy. "The Day After Net Day: Approaches to Educational Use of the Internet." Convergence 5:1, pp. 24-46, spring 1999.
- Published in The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications, edited by Julie Jacko and Andrew
- From Samba Schools to Computer Clubhouses: Cultural
- Towards an Online Community of History Jason B. Ellis and Amy S. Bruckman
- Using Empirical Data to Reason about Internet Research Ethics
- The Electronic Scrapbook: Towards an Intelligent Home-Video Editing System
- 6 . A Suburban Ontology Knowledge representation is slave to the interface and servant to the task.
- This article appeared in the journal Convergence, 1:1, Spring 1995. The MediaMOO Project
- 5. Community Support for Construction ``Another thing about moosecrossing is that I feel as if I can really help
- MOOSE Crossing: Construction, Community, and Learning
- Appeared in "Proceedings of ICLS 2000." Ann Arbor, MI, June 2000. Uneven Achievement in a Constructionist Learning Environment
- Different Achievement in Online Oral History Jason B. Ellis and Amy S. Bruckman
- Proceedings of ICLS 2002; Seattle, Washington, October 2002. Encouraging Attitudinal Change through Online Oral History
- CHI 99 15-20 MAY 1999 Papers Should We Leverage Natural-Language Knowledge?
- Managing Deviant Behavior in Online Communities
- 2. The Day After Net Day: Approaches to Educational Use of the 2.1 The Hype and the Reality
- 10. Future Work 10.1 More Data
- From Wikipedia to the Classroom: Exploring Online Publication and Learning
- Art created at CHlkids `96 there once was a bunny.
- 9 . Related Work This chapter traces the system's roots in computer science and artificial
- 11. Conclusion 11.1 Interface Design
- Gender Swapping on the Internet Proc. INET'93 A.S. Bruckman Gender Swapping on the Internet
- 1. Introduction: MOOSE Crossing 1.1 An Evening at The Crossing
- 4 . Video Source Material This chapter narrates how I examined a variety of home video, chose my
- 4. Collaborative Learning Strategies: Storm's Weekend with 4.1 Storm's Weekend with Rachael
- Appeared in the journal Convergence, 7(3), 83-102, 2001. The Turing Game
- What Do Kids Learn from Adults Online? Examining Student-Elder Discourse in Palaver Tree
- 3. Designing Enabling Technologies: The MOOSE Language and the MacMOOSE Client
- The Information Society, 20: 127139, 2004 Copyright c Taylor & Francis Inc.
- 60 April 2002/Vol. 45, No. 4 COMMUNICATIONS OF THE ACM Learning through reading
- 2. Background: Representation and Interface Design
- Proceedings of CSCL 97; Toronto, Canada, December 1997. MOOSE Goes to School
- 7. Conclusion: Constructionism and Virtual Communities This chapter will present a number of open questions for further research,
- Bibliography [Andrew 76] Andrew, J. Dudley. The Major Film Theories.
- 3 . A Digital Video Design This chapter describes the hardware and software used by The Electronic
- The Bystander Effect: A Lens for Understanding Patterns of Participation
- 1 . Introduction 1.1 An Electronic Scrapbook
- 6. Constructionist Culture 6.1 A Felicitous Type of Community
- Technology Review Magazine, January 1996 Finding One's Own in Cyberspace
- Becoming Wikipedian: Transformation of Participation in a Collaborative Online Encyclopedia
- To appear in Designing Virtual Communities in the Service of Learning edited by Sasha Barab, Rob Kling, and James Gray. Cambridge University Press, forthcoming 2003. An earlier version
- 7 . Guessing Logging video takes time. How much time depends on the nature of the
- Appendix: Five Children's Creations To give the reader a feeling for what children have been able to accomplish
- Gender and Programming Achievement in a CSCL Environment
- Computer Assisted Language Learning 0958-8221/02/1502109$16.00 2002, Vol. 15, No. 2, pp. 109134 # Swets & Zeitlinger
- Children and Elders Sharing Stories: Lessons from Two Online Oral History Projects
- Effects of CMC on Student Participation Patterns in a Foreign Language Learning Environment
- Papers CHI 2001 31 MARCH 5 APRIL Volume No. 3, Issue No. 1 CHI 2001
- Programming for Fun: MUDs as a Context for Collaborative Learning
- Approaches to Managing Deviant Behavior in Virtual Communities
- 8 . Story Models This chapter shows how a simple ``story model'' can be made from
- Chapter 58: Analysis of Log File Data to Understand Behavior and Learning in an Online Community
- Disinhibition in a CSCL Environment James M. Hudson, Amy Bruckman
- e ------ConferenceCompaniono CHI'94~Boston,MassachusettsUSAoApril24-2S,1994 Panels Approaches to Managing Deviant Be!havior
- Design of a 3D Interactive Math Learning Environment
- 5 . Interface Design and Development Writing interface code is time consuming, and maintaining simplicity and
- Judging You by the Company You Keep: Dating on Social Networking Sites
- Proceedings of ICLS 2002; Seattle, Washington, October 2002. No Magic Bullet: 3D Video Games in Education