
- Accelerated Occlusion Culling using Shadow Frusta \Lambda T. Hudson D. Manocha J. Cohen M. Lin y K. Hoff H. Zhang
- APPEARANCE-PRESERVING SIMPLIFICATION OF POLYGONAL MODELS
- Digital Hammurabi: Design and Development of a 3D Scanner for Cuneiform Tablets
- Graphics Hardware (2005) M. Meissner, B.-O. Schneider (Editors)
- iClay: Digitizing Cuneiform Jonathan Cohen, Donald Duncan, Dean Snyder, Jerrold Cooper, Subodh Kumar,
- Eurographics Symposium on Geometry Processing (2004) R. Scopigno, D. Zorin, (Editors)
- Digital Preservation of Ancient Cuneiform Tablets Using 3D-Scanning Subodh Kumar Dean Snyder Donald Duncan Jonathan Cohen Jerry Cooper
- Uniform Frequency Images: Adding Geometry to Images to Produce Space-Efficient Textures
- A Framework for the Real-Time Walkthrough of Massive Models 1 A Framework for the Real-Time Walkthrough of Massive Models
- V-COLLIDE: Accelerated Collision Detection for VRML Thomas C. Hudson Ming C. Liny
- Simplification Envelopes Jonathan Cohen
- Combatting Rendering Latency Marc Olano, Jon Cohen, Mark Mine, Gary Bishop
- Jonathan D. Cohen http://www.cs.jhu.edu/~cohen
- vLOD: High-Fidelity Walkthrough of Large Virtual Environments
- We present a new algorithm for appearance-preserving simplifi-cation. Not only does it generate a low-polygon-count approxi-
- Accelerated Occlusion Culling using Shadow Frusta T. Hudson D. Manocha J. Cohen M. Liny K. Ho H. Zhang
- Collision Detection: Algorithms and Applications Ming C. Lin, U.S. Army Research O ce and University of North Carolina, Chapel Hill, NC, USA
- I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
- UNC is an Equal Opportunity/Affirmative Action Institution. The Visual Display Transformation
- International Journal of Computational Geometry & Applications c World Scientific Publishing Company
- ICOLLIDE: An Interactive and Exact Collision Detection System for LargeScale Environments
- Perceptually Guided Simplification of Lit, Textured Meshes Nathaniel Williams * David Luebke Jonathan D. Cohen Michael Kelley Brenden Schubert
- We present a system for interactively rendering large, unstruc-tured grids. Our approach is to voxelize the grid into a 3D voxel
- APPEARANCE-PRESERVING SIMPLIFICATION OF POLYGONAL MODELS
- Simplifying Polygonal Models Using Successive Mappings Jonathan Cohen Dinesh Manocha Marc Olano
- Multi-grained Level of Detail Using a Hierarchical Seamless Texture Atlas Krzysztof Niski
- Collision Detection: Algorithms and Applications Ming C. Lin, U.S. Army Research Office and University of North Carolina, Chapel Hill, NC, USA
- Combatting Rendering Latency Marc Olano, Jon Cohen, Mark Mine, Gary Bishop
- Projected Tetrahedra Revisited: A Barycentric Formulation Applied to Digital
- Concepts and Algorithms for Polygonal Simplification Jonathan D. Cohen
- Rendering Tetrahedral Meshes with Higher-Order Attenuation Functions for Digital Radiograph Reconstruction
- Visualization of Time-Varying Curvilinear Grids Using a 3D Warp Texture Yuan Chen, Jonathan Cohen, Subodh Kumar
- A Relational Debugging Engine for the Graphics Pipeline Nathaniel Duca Krzysztof Niski Jonathan Bilodeau Matthew Bolitho Yuan Chen Jonathan Cohen