
- SIGGRAPH 99, Los Angeles, August 813, 1999 Physically Based Motion Transformation
- Learning Behavior Styles with Inverse Reinforcement Learning Seong Jae Lee Zoran Popovic
- Contact-aware Nonlinear Control of Dynamic Characters Uldarico Muico
- Continuum Crowds Adrien Treuille1 Seth Cooper1 Zoran Popovic1,2
- Published in ACM Transactions on Graphics (SIGGRAPH 2003) Keyframe Control of Smoke Simulations
- SIGGRAPH Los Angeles, August 8--13, 1999 Physically Based Motion Transformation
- Terrain-Adaptive Bipedal Locomotion Control Jia-chi Wu Zoran Popovic
- Motion Fields for Interactive Character Animation Yongjoon Lee1,2
- SIGGRAPH 95, Los Angeles, August 611 COMPUTER GRAPHICS Proceedings, Annual Conference Series, 1995 Motion Warping
- Model Reduction for Real-time Fluids Adrien Treuille1 Andrew Lewis1 Zoran Popovic1,2
- PhotoCity: Training Experts at Large-scale Image Acquisition Through a Competitive Game
- Reconstructing the World in 3D: Bringing Games with a Purpose Outdoors
- Optimal Gait and Form for Animal Locomotion Kevin Wampler
- Published in ACM Transactions on Graphics 26(3) (SIGGRAPH 2007). Active Learning for Real-Time Motion Controllers
- Published in ACM Transactions on Graphics (SIGGRAPH 2002) Synthesis of Complex Dynamic Character Motion from Simple Animations
- Eurographics/ ACM SIGGRAPH Symposium on Computer Animation (2006) M.-P. Cani, J. O'Brien (Editors)
- 2005 Nature Publishing Group Dance reveals symmetry especially in young men
- Eurographics/ ACM SIGGRAPH Symposium on Computer Animation (2006) M.-P. Cani, J. O'Brien (Editors)
- Character Animation in Two-Player Adversarial Games KEVIN WAMPLER, ERIK ANDERSEN, EVAN HERBST, YONGJOON LEE, and ZORAN POPOVI C
- Gameplay Analysis through State Projection Erik Andersen1
- Compact Character Controllers Yongjoon Lee Seong Jae Lee Zoran Popovic
- To be published in ACM Transactions on Graphics (SIGGRAPH 2007). Near-optimal Character Animation with Continuous Control