
- Virtual Human Animation Based on Movement Observation and Cognitive Behavior Models
- PLANNING AND PARALLEL TRANSITION NETWORKS: ANIMATION'S NEW FRONTIERS
- ANTHROPOMETRY FOR COMPUTER GRAPHICS HUMAN FIGURES
- 2 1094-7167/02/$17.00 2002 IEEE IEEE INTELLIGENT SYSTEMS Creating Interactive
- Where To Look? Automating Attending Behaviors of Virtual Human Sonu ChopraKhullar and Norman I. Badler
- To Gesture or Not to Gesture: What is the Question? Norman Badler
- Virtual Humans for Animation, Ergonomics, and Simulation Norman Badler
- Crowd Simulation Incorporating Agent Psychological Models, Roles and Communication
- Representing and Parameterizing Agent Behaviors Norman Badler, Jan Allbeck, Liwei Zhao, Meeran Byun
- Joining a Real-Time Simulation: Parallel Finite-State Machines and Hierarchical Action Level Methods for Mitigating Lag Time
- In the next millennium, computer animation will be both the same as now and also very
- Real-Time Virtual Humans Norman I. Badler
- Simulated Casualties and Medics for Emergency Training
- Casualty Modeling for Real-Time Medical Training
- Production and Playback of Human Figure Motion for Visual Simulation
- SIMULATING HUMANS: COMPUTER GRAPHICS, ANIMATION, AND CONTROL
- The EMOTE Model for Effort and Shape Diane Chi, Monica Costa, Liwei Zhao, Norman Badler
- Sooha Park Lee Jeremy B. Badler Norman I. Badler University of Pennsylvania The Smith-Kettlewell Eye Research Institute
- PLANNING AND PARALLEL TRANSITION NETWORKS: ANIMATION'S NEW FRONTIERS
- Graphical Models 62, 353388 (2000) doi:10.1006/gmod.2000.0528, available online at http://www.idealibrary.com on
- Autonomous Animation and Control of FourLegged Animals Evangelos Kokkevis, Dimitri Metaxas and Norman I. Badler
- SimulatedMedical Corpsmen and Casualties for Medical Forces Planning and Training
- UserControlled PhysicsBased Animation for Articulated Figures \Lambda Evangelos Kokkevis, Dimitri Metaxas and Norman I. Badler
- Applying Empirical Data on Upper Torso Movement to Real-time Collision-free Reach Tasks
- Department of Computer & Information Science Technical Reports (CIS)
- Applying Empirical Data on Upper Torso Movement to Real-time Collision-free Reach Tasks
- Direct Shader Sampling in Painterly Rendering for Animation Chris Czyzewicz
- University of Pennsylvania ScholarlyCommons
- Animated Human Agents with Motion Planning Capability
- Department of Computer & Information Science Technical Reports (CIS)
- Narrated Animation: A Case for Generation Norman Badler Mark Steedman
- Synthesizing Cooperative Conversation Catherine Pelachaud Justine Casselly Norman Badler Mark Steedman
- Pipeline rendering: interactive refractions, reflections and shadows