
- J. Leigh, A. Johnson, K. Park, A. Nayak, R. Singh, V. Chowdhry, "Amplified Collaboration Environments," VizGrid Symposium, Tokyo, November 2002 (www.vizgrid.org).
- Las Meninas in VR: Storytelling and the Illusion in Art Hisham Bizri, Andrew Johnson, Christina Vasilakis
- LambdaBridge: A Scalable Architecture for Future Generation Terabit Applications
- First-Person Science Inquiry in Virtual Ambient Environments Tom Moher, Andrew Johnson, and Yongjoo Cho
- Remote Visualization of Large Scale Data for Ultra-High Resolution Display Environments
- Developing the PARIS: Using the CAVE to Prototype a New VR Display Andrew Johnson, Dan Sandin, Greg Dawe, Tom DeFanti
- Applications Editor: Mike Potel
- Articulate: a Conversational Interface for Visual Analytics Yiwen Sun Jason Leigh Andrew Johnson Dennis Chau
- Constructing Collaborative Stories Within Virtual Learning Landscapes
- Ice cores drilled from lake and ocean floors, continents, and ice sheets provide geoscientists with the most extensive and accurate picture of the earth!s
- Pre-surgical Cranial Implant Design using the PARISTM Prototype Chris Scharver, Ray Evenhouse, Andrew Johnson, Jason Leigh
- Next-Generation Tele-Immersive Devices for Desktop Trans-Oceanic Collaboration
- CAVERN: A Distributed Architecture for Supporting Scalable Persistence and
- Eighth IEEE International Symposium on High Performance Distributed Computing, Redundo Beach, California, Aug 3-6, 1999 A Methodology for Supporting Collaborative Exploratory Analysis of Massive Data Sets in
- The Tele-Immersive Data Explorer: A Distributed Architecture for Collaborative Interactive Visualization of Large Data-sets
- Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Tom Peterka
- CAVERN: The CAVE Research Network Andrew E. Johnson, Jason Leigh, Thomas A. DeFanti, Maxine D. Brown, and Daniel J. Sandin
- Multi-perspective Collaborative Design in Persistent Networked Virtual Environments
- TeraVision: a Distributed, Scalable, High Resolution Graphics Streaming System
- Maria Roussos Andrew Johnson
- The International Grid (iGrid): Empowering Global Research Community
- Virtual Great Barrier Reef: A theoretical approach towards an evolving, interactive VR environment
- Las Meninas: The Articulation of Vision Bizri, H., Johnson, A., Vasilakis, C.
- Data Retrieval Through Virtual Experimentation Andrew Johnson and Farshad Fotouhi
- Papers CHI 99 15-20 MAY 1999 Bridging Strategies for VR-Based Learning
- Case Study -Designing An Advanced Visualization System for Geological
- A POINT-BASED REMOTE VISUALIZATION PIPELINE FOR LARGE-SCALE VIRTUAL REALITY
- ARTICLE IN PRESS Future Generation Computer Systems ( )
- Johnson, A., Moher, T., Ohlsson, S., The Round Earth Project -Collaborative VR for Elementary School Kids, In the SIGGRAPH 99 conference abstracts and applications, Los Angeles, California, Aug 8-13, 1999, pp. 90-93.
- Withindows: A Framework for Transitional Desktop and Immersive User Interfaces
- JuxtaView a Tool for Interactive Visualization of Large Imagery on Scalable Tiled Displays
- Visual analytic tools have been used in a variety of disciplines to synthesize information and derive
- The Round Earth Project: Deep Learning in a Collaborative Virtual World
- Issues in the Design of a Flexible Distributed Architecture for Supporting Persistence and
- Future Generation Computer Systems ( ) Contents lists available at ScienceDirect
- A Tool for Interactive Exploration of Spatio-Temporal Group Dynamics in Social NetworksSocioScape
- J. Leigh et al. "Emerging from the CAVE: Collaboration in Ultra High Resoluion Environments," First International Symposium on Universal Communication, Kyoto, Japan, June 14-15, 2007.
- Eurographics / IEEE Symposium on Visualization 2011 (EuroVis 2011) H. Hauser, H. Pfister, and J. J. van Wijk
- proceedings of INET 2000, July 18-21, 2000 Yokohama, Japan, CDROM Overcoming Time-Zone Differences and Time
- WITHINDOWS: A UNIFIED FRAMEWORK FOR THE DEVELOPMENT OF DESKTOP AND IMMERSIVE USER INTERFACES
- ENHANCING COOPERATIVE WORK IN AMPLIFIED COLLABORATION ENVIRONMENTS
- 50 May/June2010 PublishedbytheIEEEComputerSociety 0272-1716/10/$26.002010IEEE UltrascaleVisualization
- Advances in the Dynallax Solid-State Dynamic Parallax Barrier Autostereoscopic
- VR as Instructional Technology The CAVE as Classroom Andy Johnson
- How Humanities Students Cope with the Technology of Virtual Harlem
- The virtual environment tracks hand positions and
- In the early 1900s, particularly in the 1920s, African-American literature, art, music,
- Tele-Immersive Collaboration in the CAVE Research Network
- 0018-9162/99/$10.00 1999 IEEE66 Computer n collaborative virtual reality (VR), the goal is to
- The concept of a round Earth isn't a simple one for children to acquire. Their every-
- Modeling 3D Scenes from Video Marek Czernuszenko1
- Johnson, A., Fotouhi, F., Goel, N., Weinand, R., Lechvar, J., CASPER: A Hypermedia Departmental Information System. In IEEE Transactions on Education, Vol 39.4, November 1996, pp. 471-477.
- Pergamon Information Systems Vol. 19, No. 4, pp. 33{54, 1994 Copyright c 1994 Elsevier Science Ltd
- Supporting Transcontinental Collaborative Work in Persistent Virtual Environments
- SANDBOX: Accessing Scientific Data through Experimentation
- A Hash-Based Approach for Computing the Transitive Closure of Database Relations
- Designing an Expressive Avatar of a Real Person Sangyoon Lee, Gordon Carlson, Steve Jones, Andrew Johnson, Jason Leigh, and Luc
- Design an Interactive Visualization System for Core Drilling Expeditions
- Copyright 2006 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or
- Scalable Graphics Architecture for High-Resolution Displays Byungil Jeong+, Ratko Jagodic, Luc Renambot, Rajvikram Singh, Andrew Johnson, Jason Leigh
- Figure 1. The LambdaTable. Lambda Table: High Resolution Tiled Display Table
- Vol-a-Tile -a Tool for Interactive Exploration of Large Volumetric Data on Scalable Tiled Displays
- Scaffolding Children's Scientific Data Collection in a Virtual Field
- A Realistic Video Avatar System for Networked Virtual Environments Vivek Rajan, Satheesh Subramanian, Damin Keenan
- First-Person Science Inquiry `in the Field' T. Moher, A. Johnson, Y. Cho, Y. Lin
- CAVERNsoft G2: A Toolkit for High Performance Tele-Immersive Collaboration
- Observation-based Inquiry in a Virtual Ambient Environment Tom Moher, Andrew Johnson, Yongjoo Cho, Ya-Ju Lin
- The ImmersaDesk3 -Experiences With A Flat Panel Display for Virtual Reality
- Header for SPIE use The use of collaborative virtual environments in the
- TELE-IMMERSIVE VIRTUAL ENVIRONMENTS FOR COLLABORATIVE KNOWLEDGE DISCOVERY
- A Review of Tele-Immersive Applications in the CAVE Research Network Jason Leigh1;2
- The NICE Project: Learning Together in a Virtual World Andrew Johnson, Maria Roussos, Jason Leigh
- This paper appeared in proceedings of 7th International Conference on Artificial Reality and Tele-Existence. Tokyo, Japan, Dec 3-5, 1997, Pp 10-17
- In Computer Graphics Vol. 31 Num. 3 August 1997, pp. 62-63, ACM SIGGRAPH. NICE: Combining Constructionism, Narrative, and Collaboration
- In Proceedings of ED-MEDIA/ED-TELECOM 1997, pp. 917-922. The NICE project: Narrative, Immersive, Constructionist/Collaborative
- CALVIN: an Immersimedia Design Environment Utilizing Heterogeneous Perspectives
- CASPER: A Hypermedia Departmental Information System Department of Computer Science
- 1 Introduction SANDBOX : an Interface to Scienti c Data
- Scientific Database 1 Introduction
- UIC/EVL Global Cyber-Commons White Paper for Virtual School Planning Meeting June 27, 2008 1 White Paper for the Virtual School of Computational Science & Engineering Planning Meeting,
- Techniques for Building Cost-Effective Ultra-high-resolution Visualization Instruments
- Teachers have always relied on local environments to give students something to observe and measure--
- Comparison of Remote User Representation in a Collaborative Virtual Learning Environment
- Tele-Immersion--the union of networked virtual reality (VR) and video to support collaboration
- A Hash-Based Approach for Computing the Transitive
- LambdaVision and SAGE -Harnessing 100 Megapixels Johnson, A., Leigh, J., Renambot, L., Rao, A., Singh, R., Jeong, B., Krishnaprasad, N.,
- Back to regular view Print this page Getting to core of the problem
- SANDBOX: A VIRTUAL REALITY INTERFACE TO SCIENTIFIC DATABASES ANDREW JOHNSON
- Access Grid Retreat 2002 www.accessgrid.org TeraVision : a Platform and Software Independent Solution for Real Time Display
- 1 Introduction Adaptive Indexing in Very Large Databases
- LIMBO/VTK: A Tool for Rapid Tele-Immersive Visualization Jason Leigh
- `Field' Work Andrew Johnson1
- Deploying VR in an Elementary School -Pipe Dreams and Practical Realities Andrew Johnson
- \It Went `BOING' !" Andy Johnson
- The CoreWall Suite is a National Science Foundation-supported collaborative development for
- Personal Tele-Immersion Devices Tom DeFanti, Dan Sandin, Greg Dawe, Maxine Brown,
- Data Retrieval Through Virtual Experimentation Andrew Johnson and Farshad Fotouhi
- Distance Learning Classroom Using Virtual Harlem Kyoung S. Park1
- VR Mail System Tomoko Imai*1
- Conference Abstracts and Applications Educators Program
- Graders "doin' science" -Collecting Data and Looking for Patterns in a Virtual Field
- SocioScape a Tool for Interactive Exploration of Spatio-Temporal Group Dynamics in Social Networks
- Exploring Multiple Representations In Elementary School Science Education
- 1 Introduction 2 Collecting the Information
- Dynallax: Dynamic Parallax Barrier Autostereoscopic Display THOMAS PETERKA
- HPCAsia '98 Preliminary STAR TAP Tele-Immersion Experiments
- We present the design and development of Corelyzer, an initial visual core description tool with collaboration and annotation features. Corelyzer belongs
- Computers & Graphics 28 (2004) 409416 Learning science inquiry skills in a virtual field
- The OmegaDesk: Towards A Hybrid 2D & 3D Work Alessandro Febretti, Victor A. Mateevitsi, Dennis Chau, Arthur Nishimoto, Brad
- Cross-Cultural Scientific Collaboration Case Studies Yu-Chung Chen, Ratko Jagodic, Andrew Johnson, Jason Leigh
- Immersive Empathic Design for Interdisciplinary Collaborations
- Collaborative Interaction And Display Space Organization In Large High-Resolution Environments
- SUB-ICE EXPLORATION OF AN ANTARCTIC LAKE: RESULTS FROM THE ENDURANCE PROJECT