
- Patch Scheduling for On-line Games Chris Chambers Wu-chang Feng
- Multimedia applications that transmit long continuous streams of data across the Internet will
- Adaptive Packet Marking for Maintaining EndtoEnd Throughput in a Differentiated Services Internet
- The Case for Public Work Wu-chang Feng Ed Kaiser
- Impact of Selection Functions on Routing Algorithm Performance in Multicomputer Networks
- Performance Analysis of Multi-dimensional Packet Classification on Programmable Network Processors
- A High-Performance Packet Replay Engine
- Impact of Selection Functions on Routing Algorithm Performance in Multicomputer Networks
- BLUE: An Alternative Approach to Active Queue Wuchang Feng Dilip Kandlur Debanjan Saha Kang G. Shin
- A SelfConfiguring RED Gateway Wuchang Fengy Dilip D. Kandlurz Debanjan Sahaz Kang G. Shiny
- SPIDER: Flexible and Efficient Communication Support for PointtoPoint Distributed Systems \Lambda
- Provisioning On-line Games: A Traffic Analysis of a Busy Counter-Strike Server
- PlayerRating: A Reputation System for Multiplayer Online Games
- IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS, VOL. 8, NO. 1, JANUARY 1997 25 PP-MESS-SIM: A Flexible and Extensible
- In Proceedings of the 7th International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV 97), May 1997.
- Characterizing On-line Games Chris Chambers, Wu-chang Feng, Member, IEEE, Sambit Sahu, Member, IEEE, Debanjan Saha, Member, IEEE,
- Architectural Support for Managing Communication in PointtoPoint Distributed Systems
- Adaptive Packet Marking for Providing Differentiated Services in the Wuchang Fengy Dilip D. Kandlurz Debanjan Sahaz Kang G. Shiny
- PPMESSSIM: A Flexible and Extensible Simulator for Evaluating Multicomputer Networks \Lambda
- The Case for TCP/IP Puzzles Wu-chang Feng
- Internet Wuchang Traditional
- TCPivo: A High-Performance Packet Replay Engine Wu-chang Feng Ashvin Goel Abdelmajid Bezzaz Wu-chi Feng Jonathan Walpole
- Approximate Caches for Packet Classification This work supported by the National Science Foundation under Grant EIA-0130344 and the generous donations of Intel
- Modeling Player Session Times of On-line Games Francis Chang Wu-chang Feng
- The Case for IP Puzzles Wu-chang Feng
- Automatic high-performance reconstruction and recovery Ashvin Goel a,*, Wu-chang Feng b
- A Traffic Characterization of Popular On-line Wu-chang Feng Francis Chang Wu-chi Feng Jonathan Walpole
- BLUE: Active Queue Management CS756 Project Report
- Improving Internet Congestion Control and Queue Management
- IP puzzles, probabilistic networking,
- Project Webpage: http://kapow.cs.pdx.edu The Problem
- IMPROVING INTERNET CONGESTION CONTROL AND QUEUE MANAGEMENT ALGORITHMS
- Submitted for publication, May 1997. Understanding and Improving TCP Performance over Networks with
- Techniques for Eliminating Packet Loss in Congested TCP/IP Wuchang Fengy Dilip D. Kandlurz Debanjan Sahaz Kang G. Shiny
- , , 1--28 () fl Kluwer Academic Publishers, Boston. Manufactured in The Netherlands.
- IMPROVING INTERNET CONGESTION CONTROL AND QUEUE MANAGEMENT ALGORITHMS
- Architectures for Packet Classification Caching Kang Li Francis Chang Damien Berger Wu-chang Feng
- Forensix: A Robust, High-Performance Reconstruction System
- Measurement-based Characterization of a Collection of On-line Games Chris Chambers Wu-chang Feng
- Stochastic Fair Blue: A Queue Management Algorithm for Enforcing Fairness
- Forensix: A Robust, High-Performance Reconstruction System Ashvin Goel, Wu-chang Feng, David Maier, Wu-chi Feng, Jonathan Walpole
- What Can Games Learn From Security Research?
- Protecting the Web with Transparent Proof-of-Work Ed Kaiser, Wu-chang Feng
- mod kaPoW: Protecting the Web with Transparent Proof-of-Work
- Mitigating Information Exposure to Cheaters in Real-Time Strategy Games
- CURRICULUM VITAE Wu-chang Feng October 3, 2006
- The in On-line Games Wu-chang Feng
- BLUE: A New Class of Active Queue Management Algorithms Wu-chang Fengy Dilip D. Kandlurz Debanjan Sahaz Kang G. Shiny
- Provisioning On-line Games: A Traffic Analysis of a Busy Counter-Strike Server
- QueueManagement Algorithms Wuchang Examination
- ARMADA Middleware Suite T. Abdelzaher, S. Dawson, W. Feng, S. Ghosh y , F. Jahanian,
- Reducing Malicious Traffic With IP Puzzles Ed Kaiser, Wu-chang Feng, Wu-chi Feng, Antoine Luu
- The Effect of Virtual Channels on the Performance of Wormhole Algorithms in Multicomputer Networks
- Tailoring Routing and Switching Schemes to Application Workloads in Multicomputer Networks
- Announcement Maseeh College of
- Catching Cheats with Interactive Proofs: Privacy-preserving Crowd-sourced Data Collection
- kaPoW Webmail: Effective Disincentives Against Spam Wu-chang Feng Ed Kaiser
- Helping TicketMaster: Changing the Economics of Ticket Robots with Geographic Proof-of-Work
- Fides: Remote Anomaly-Based Cheat Detection Using Client Emulation
- Towards Trustworthy Participatory Sensing Akshay Dua, Nirupama Bulusu, Wu-chang Feng
- The Case for Network Witnesses Wu-chang Feng Travis Schluessler
- Reconstructing System State for Intrusion Analysis Ashvin Goel, Kamran Farhadi, Kenneth Po
- A Long-Term Study of a Popular MMORPG Wu-chang Feng David Brandt Debanjan Saha
- W. Feng, "What's Next for Networked Games", NetGames 2007 keynote talk, Sept. 19-20, 2007. What's Next for Networked Games?
- The Design and Implementation of Network Wu-chang Feng Ed Kaiser Wu-chi Feng Antoine Luu
- Implementing a Low Power TDMA Protocol Over 802.11
- Efficient Packet Classification with Digest This work supported by the National Science Foundation under Grant EIA-0130344 and the generous
- Approximate Caches for Packet Classification http://www.cse.ogi.edu/sysl/
- The BLUE Active Queue Management Wu-chang Feng, Member, ACM, Kang G. Shin, Fellow, IEEE and ACM, Dilip D. Kandlur,
- A Geographic Redirection Service for On-line Games Chris Chambers Wu-chi Feng Wu-chang Feng
- The in On-line Games Wu-chang Feng
- Stealth Measurements for Cheat Detection in On-line Games
- TCPivo: A High-Performance Packet Replay Engine Ashvin Goel, Wu-chang Feng, Abdelmajid Bezzaz, Wu-chi Feng, Jonathan Walpole
- On the Geographic Distribution of On-line Game Servers and Players
- PPMESSSIM: A Simulator for Evaluating Multicomputer Interconnection Networks \Lambda
- Budapest University of Technology and Economics Faculty of Electrical Engineering and Informatics
- Efficient Packet Classification with Digest Caches Francis Chang, Wu-chang Feng, Wu-chi Feng
- Towards Public Server MMOs Chris Chambers Wu-chang Feng Wu-chi Feng
- Privacy-preserving Online Mixing of High Integrity Mobile Multi-user Data
- SpotCheck: An Efficient Defense Against Information Exposure Cheats