
- IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES 1 Annie: Automated Generation of Adaptive
- Toward a Computational Model of Focalization in Narrative Byung-Chull Bae
- Automatic Identification and Generation of Highlight Cinematics for 3D Games
- Modeling Narrative Conflict to Generate Interesting Stories Stephen G. Ware and R. Michael Young
- JHALA, ARNAV H. Cinematic Discourse Generation. (Under the direction of Professor R. Michael Young).
- Toward a Domain-Independent Framework to Automate Scaffolding of Task-Based Learning in Digital Games
- Zuzen, a Cloud-based Framework for Automated Machinima Generation
- Towards an Intelligent Storyboarding Tool for 3D Arnav Jhala
- Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2008 2008 Paper No.8217 Page 1 of 8
- Distributed Interactive Narrative Planning System Joe Winegarden and R. Michael Young
- Author in the Loop: Using Mixed-Initiative Planning to Improve Interactive Narrative
- Narrative Generation for Suspense: Modeling and Yun-Gyung Cheong1
- Narrative as entertainment in the form of oral,written,orvisualstoriesplaysacen-
- Cognitive and Computational Models in Interactive R. Michael Young
- Video Games: A New Interface for Non-Professional Game Oliver Gray
- Providing Intelligent Help Across Applications in Dynamic User and Environment Contexts
- A first-person perspective role-playing game by its very nature attempts to create a sense of presence by fostering a deep
- Real-Time Cinematic Camera Control for Interactive Dan Amerson
- http://liquidnarrative.csc.ncsu.edu/pubs/tr04-001.pdf NC STATE UNIVERSITY_
- Internet-Based Games 0-8493-0052-5/00/$0.00+$.50
- Submitted for Publication in Journal of Game Development, vanlent@icts.usc.edu and niles@charlesriver.com An architecture for integrating plan-based behavior generation with
- Conversation Starters: Using Spatial Context to Initiate Dialogue in First Person Perspective Games
- Cooperative Plan Identi cation: Constructing Concise and E ective Plan Descriptions
- Using Grice's Maxim of Quantity to Select the Content of Plan Descriptions
- Using Plan Reasoning in the Generation of Plan Descriptions R. Michael Young
- DPOCL: A Principled Approach to Discourse Planning R. Michael Young
- Towards a Principled Representation of Discourse Plans R. Michael Young
- The authoring of fictional stories is considered a creative process. The purpose of most story au-
- Proactive Mediation in Plan-Based Narrative Environments
- Mediation in Mimesis Liquid Narratives C. J. Saretto
- James M. Thomas PhD Candidate
- NC STATE UNIVERSITY 0 0 1 1 0 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 1
- Toward Effective Game-Based Social Skills Tutoring for Children: An Evaluation of a Social Adventure Game
- An Objective Character Believability Evaluation Procedure for Multi-Agent Story Generation Systems
- Elicitation and Application of Narrative Constraints Through Mixed-Initiative Planning
- Extending Models of Conflict and Intent Dynamics in Narrative-Based Virtual Worlds
- Decomposition and Causality in Partial-Order Planning R. Michael Youngy
- Using Task-Based Modeling to Generate Scaffolding in Narrative-Guided
- A Method for Generating Narrative Discourse to Prompt James Niehaus
- Character-focused Narrative Planning MARK O. RIEDL, R. MICHAEL YOUNG
- Building/Circulation/Reserves/ Tech Lending/Learning Commons
- To appear in the Proceedings of the 3rd International Conference on Autonomous Agents and Multi Agents Systems, July
- Submitted to The 2005 IEEE/WIC/ACM International Conference on Web Intelligence (WI'05) Pending review
- Creating Interactive Narrative Structures: The Potential for AI Approaches
- Point of View, Perspective, Focalization: Modeling Mediacy October 13 -15, 2006 International and Interdisciplinary Symposium of the Narratology Research Group at the University of Hamburg
- Towards an Architecture for Intelligent Control of Narrative in Interactive Virtual Worlds
- Does Discourse Planning Require A Special-Purpose Planner?
- Elicitation and Application of Narrative Constraints Through Mixed-Initiative Planning
- HARRIS, JUSTIN T. Proactive Mediation in Plan-Based Narrative Environments. (Under the direction of Assistant Professor R. Michael Young).
- The Cooperative Contract in Interactive Entertainment
- A Framework for Summarizing Game Experiences as Narratives Yun-Gyung Cheong and R. Michael Young
- Story Planning as Exploratory Creativity 1 Story Planning as Exploratory Creativity
- Managing Interaction Between Users and Agents in a Multi-agent Storytelling Environment
- Bowyer: A Planning Tool for Bridging the gap between Declarative and Procedural Domains
- Notes on the Use of Plan Structures in the Creation of Interactive Plot R. Michael Young
- Open-World Planning for Story Generation Mark O. Riedl
- Journal of Artificial Intelligence Research X (200X) X-X Submitted Y/YY; published Z/ZZ Narrative Planning: Balancing Plot and Character
- A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach
- Integrating Plan-Based Behavior Generation with Game Environments
- Comparing Cognitive and Computational Models of Narrative Structure David B. Christian and R. Michael Young
- Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension
- This appears in the working notes of the Workshop on Use and Design of MUDs for Serious Purposes, part of the 1996 ACM Conference
- A version of this paper appears in the AAAI 2006 Computational Aesthetic Workshop Boston, MA, USA, July 16, 2006
- I.A. Iurgel, N. Zagalo, and P. Petta (Eds.): ICIDS 2009, LNCS 5915, pp. 304307, 2009. Springer-Verlag Berlin Heidelberg 2009
- IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, VOL. 2, NO. 2, JUNE 2010 69 Cinematic Visual Discourse: Representation,
- The Representational Challenges of Fictional Worlds R. Michael Young
- 1 Overview 5 1.1 Introduction : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : 5
- Internet Predictions 16 www.computer.org/internet/ IEEE INTERNET COMPUTING
- Becoming Scientists: Employing Adaptive Interactive Narrative to Guide Discovery Learning
- Less is More: Using Grice's Maxim of Quantity to Generate Instructional Text
- Annie: A Tutor That Works In Digital Games James M. Thomas1
- An Overview of the Mimesis Architecture: Integrating Intelligent Narrative Control into an Existing Gaming Environment
- Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Arnav Jhala, Curtis Rawls, Samuel Munilla and R. Michael Young
- Representational Requirements for a Plan Based Approach to Automated Camera Control
- Towards Improving Recall and Comprehension in Automatically Generated
- A glove for rubbing and touch gestures Sam A. Miller, Andy Smith, and Robert St. Amant
- GUIDE Preparing You For More www.ncsu.edu/career
- Building/Circulation/ Reserves/Tech Lending
- CPOCL: A Narrative Planner Supporting Conflict Stephen G. Ware and R. Michael Young
- Abstract In this paper we describe our ongoing effort for automated story generation with a computational model of
- Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative
- Generation of Non-Symmetric Synthetic Datasets Thomas W. Pensyl
- Direct Deposit As a condition of employment, all individuals paid through NC State University MUST participate in the Direct Deposit
- Detecting Capability Leaks in Android-based Smartphones Michael Grace, Yajin Zhou, Zhi Wang, Xuxian Jiang
- BitTrickle: Defending against Broadband and High-power Reactive Jamming Attacks
- Initial Results for Measuring Four Dimensions of Narrative Conflict Stephen G. Ware, Brent Harrison, R. Michael Young, and David L. Roberts
- Mimicry Attacks against Wireless Link Signature and Defense using Time-Synched Link Signature
- Dynamic Guidance for Task-Based Exploratory James M. Thomas and R. Michael Young
- Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games
- The Case for Intention Revision in Stories and its Incorporation into IRIS, a Story-Based Planning System
- Zcalo: A Service-Oriented Architecture Facilitating Sharing of Computational Resources in Interactive
- Dr. James M. Thomas -Statement of Research Interests My core research interests are in the fields of Artificial Intelligence and Digital Games. My disser-
- James M. Thomas Post-Doctoral Research Scholar
- R. Michael Young Associate Professor
- From Linear Story Generation to Branching Story Graphs Mark O. Riedl*