
- COMP768-M.Lin Rigid Body Dynamics (I)
- Available as technical report TR99-018, Department of Computer Science, UNC Chapel Hill Fast Proximity Queries with Swept Sphere Volumes
- Interactive Simulation of Fibrin Fibers in Virtual Environments Jeffrey L. Schoner1, Michael R. Falvo2,3, Susan T. Lord4, Russell M. Taylor II1,2,3 and Ming C. Lin1
- Networking and the Web World-Wide Web
- Fast Computation of Database Operations using Graphics Processors
- UNC Chapel Hill M. C. Lin Basics of Motion Generation
- inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface \Lambda
- The Office of Naval Research (ONR) invites undergraduate and graduate students to apply to
- Sand Simulation Abhinav Golas
- Volume xxx, (1998) number yyy pp. 000--000 Rapid and Accurate Contact Determination between
- APPLIED COMPUTATIONAL GEOMETRY Ming C. Lin \Lambda and Dinesh Manocha y
- An Opportunistic Global Path Planner 1 John F. Canny 2 and Ming C. Lin 3
- Collision detection between geometric models: a survey
- V-COLLIDE: Accelerated Collision Detection for VRML Thomas C. Hudson Ming C. Liny
- Digital Sound Ming C. Lin & Zhimin Ren
- APPLIED COMPUTATIONAL GEOMETRY Ming C. Lin
- Touch-Enabled Interfaces Ming C. Lin
- Lecture -Implicit Methods Patrick J. Quirk
- Fast and Accurate Collision Detection for Haptic Interaction Using a Three
- Spherical Shell: A Higher Order Bounding Volume for Fast Proximity Queries \Lambda
- BUILDING SIMULATIONS FOR VIRTUAL ENVIRONMENTS AND PROTOTYPING
- Fast VolumePreserving Free Form Deformation Using MultiLevel Optimization
- Simulation of Nonpenetrating Elastic Bodies Using Distance Fields Gentaro Hirota Susan Fisher Ming C. Lin
- OBBTree: A Hierarchical Structure for Rapid Interference Detection S. Gottschalk M. C. Lin \Lambda D. Manocha
- GAME COMPANIES/DEVELOPMENT IN THE Heather Clark and Jarred Humphrey
- Fast and Accurate Collision Detection for Haptic Interaction Using a Three
- Computer Technologies 1.An Alien Autopsy
- Contact Determination for Realtime Haptic Interaction in 3D Modeling, Editing and Painting
- The UNIVERSITY of NORTH CAROLINA at CHAPEL HILL1 http://gamma.cs.unc.edu/DAB
- Contact Determination for Real-time Haptic Interaction in 3D Modeling, Editing and Painting
- OBBTree: A Hierarchical Structure for Rapid Interference Detection S. Gottschalk M. C. Lin
- Spring 2009 Paper Presentation
- Interactive and Exact Collision Detection for Large-Scaled Environments
- Getting to Know Your Computer Your File System
- UNC Chapel Hill M. C. Lin COMP089: Everyday Computing
- Introduction Modeling Approaches
- A PATH FINDER FOR NAVIGATING IN VIRTUAL WORLDS Ming C. Lin \Lambda
- A Framework for Fast and Accurate Collision Detection for Haptic Interaction
- Volume xxx, 1998 number yyy pp. 000 000 Rapid and Accurate Contact Determination between
- A Simple Computer Computing Models
- Images, Sound, and Multimedia
- Your Own Web Page: Quick and Dirty
- Movies & Games Feeling sleepy and stupid...
- Acoustic Simulation COMP 768 Presentation
- Collision Response and Contact Handling for Articulated Body Dynamics
- Geometric Sound Propagation
- Physically Based Modeling 2006-03-23
- Dynamics of Falling Leaves Modeling of Thin Shells
- inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
- A Framework for Fast and Accurate Collision Detection for Haptic Interaction
- Fast and Accurate Collision Detection for Virtual Environments Ming C. Lin
- State Machines The first problem set is now online!
- Hybrid Acoustics Lakulish Antani
- Agent/Continuous Traffic Simulation: Project Proposal
- E cient Contact Determination Between Geometric Models
- COMP768-M.Lin Rigid Body Dynamics (II)
- Animating Prairies in Real-Time Frank Perbet and Marie-Paule Cani
- E cient Collision Detection for Animation and Robotics
- Review of Probability Chapter 6 COMP122: Algorithm and Analysis
- IMMPACT: A System for Interactive Proximity Queries On Massive Models \Lambda
- What is an Algorithm? An algorithm is a sequence of
- Incremental algorithms for collision detection between solid models
- Thursday, September 20, 2007 (Ming C. Lin) Review on Computational Geometry &
- COMP 122 --Algorithms and Analysis Spring 1999
- Simulation of Non-penetrating Elastic Bodies Using Distance Fields Gentaro Hirota Susan Fisher Ming C. Lin
- Physically Based Simulation Project progress report Abhinav Golas (April 7, 2009)
- Collision detection between geometric models: a survey
- Introduction to Algorithms by Cormen, Leiserson, and Rivest
- VCOLLIDE: Accelerated Collision Detection for VRML \Lambda Thomas C. Hudson Ming C. Lin y Jonathan Cohen Stefan Gottschalk Dinesh Manocha
- IMMPACT: A System for Interactive Proximity Queries On Massive Models