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Summary: An Evaluation of Grouping Techniques for State Dissemination in Networked MultiUser
Games
Li Zou , Mostafa H. Ammar Christophe Diot
College of Computing,Georgia Institute of Technology Sprint ATL
Atlanta, GA 30332 1 Adrian Court, Burlingame, CA 94010
fzou,ammarg@cc.gatech.edu cdiot@sprintlabs.com
Abstract
In a distributed multiuser game, entities need to
communicate their state information to other entities.
Usually only a subset of the game's entities are inter
ested in information being disseminated by any particu
lar entity. In a large scale distributed game, broadcast
ing messages containing each information to all partic
ipants and applying a relevance filter at the end host is
wasteful in both network and processing resources. We
consider techniques that address this problem by divid
ing the entities into groups and using multicast commu
nication to disseminate information to the groups which
would be interested in such information. We investigate
two grouping strategies: cellbased grouping and entity
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