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Summary: InformationTheoretic Advisors in Invisible Chess.
A.E. Bud, D.W. Albrecht, A.E. Nicholson and I. Zukerman
fbud,dwa,annn,ingridg@csse.monash.edu.au
School of Computer Science and Software Engineering, Monash University
Clayton, Victoria 3800, AUSTRALIA
phone: +61 3 99055225 fax: +61 3 99055146
Abstract
Making decisions under uncertainty remains a cen
tral problem in AI research. Unfortunately, most
uncertain realworld problems are so complex that
progress in them is extremely difficult. Games
model some elements of the real world, and offer
a more controlled environment for exploring meth
ods for dealing with uncertainty. Chess and chess
like games have long been used as a strategical
ly complex testbed for general AI research, and
we extend that tradition by introducing an imper
fect information variant of chess with some useful
properties such as the ability to scale the amount of
uncertainty in the game. We discuss the complex
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