| | |
Summary: IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 6, NO. 3, JULYSEPTEMBER 2000, PAGES 253264 1
Perturbation Methods for Interactive Specular
Reflections
Min Chen, James Arvo
Abstract--- We describe a new approach for interactively
approximating specular reflections in arbitrary curved sur
faces. The technique is applicable to any smooth implicitly
defined reflecting surface that is equipped with a ray inter
section procedure; it is also extremely e#cient as it employs
local perturbations to interpolate point samples analytically.
After ray tracing a sparse set of reflection paths with respect
to a given vantage point and static reflecting surfaces, the al
gorithm rapidly approximates reflections of arbitrary points
in 3space by expressing them as perturbations of nearby
points with known reflections. The reflection of each new
point is approximated to secondorder accuracy by applying
a closedform perturbation formula to one or more nearby
reflection paths. This formula is derived from the Taylor ex
pansion of a reflection path and is based on first and second
order path derivatives. After preprocessing, the approach
|