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Summary: Mixed Reality Tabletop (MRT): A Low-Cost Teleconferencing Framework for
Mixed-Reality Applications
Daniel Bekins, Scott Yost, Matthew Garrett, Jonathan Deutsch,
Win Mar Htay, Dongyan Xu+
, and Daniel Aliaga
*
Department of Computer Science at Purdue University
ABSTRACT
Today's technology enables a rich set of virtual and mixed-
reality applications and provides a degree of connectivity and
interactivity beyond that of traditional teleconferencing scenarios.
In this paper, we present the Mixed-Reality Tabletop (MRT), an
example of a teleconferencing framework for networked mixed
reality in which real and virtual worlds coexist and users can fo-
cus on the task instead of computer interaction. For example,
students could use real-world objects to participate in physical
simulations such as orbital motion, collisions, and fluid flow in a
common virtual environment. Our framework isolates the low-
level system details from the developer and provides a simple
programming interface for developing novel applications in as
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