Summary: CGI 2010 manuscript No.
(will be inserted by the editor)
Real-time textured volume reconstruction using virtual and real video
Stephane Gobron · Clement Marx · Junghyun Ahn · Daniel Thalmann
Received: date / Accepted: date
Abstract Reconstructing objects in three dimensions (3D)
has always been one of the primary tasks in the domain
of computer graphics (CG). Succeeding in this task in
real-time, including texture reconstruction, and with very
low-cost hardware is the challenge presented in this paper.
Graphical processor unit (GPU) Shader algorithms are the
base of our 3D density as well as surface color reconstruc-
tions. We first compare the different geometrical approaches
to cast the object silhouette extracted from video cameras
into a large voxel space. To test and optimize material con-
figurations and geometrical models, we then present a novel
approach using virtual 3D objects. Finally, we demonstrate
the abilities of our model with different comparative tests.
Keywords Volume reconstruction · Real-time computation