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Summary: To create an
educational tool
that aids in learning
and understanding
concepts outside of
the classroom
through a mobile
digital device.
An educational tool that aids in learning and understanding
concepts outside of the classroom through a mobile digital
device.
High School students
College students, educational facilities, anyone interested in
acquiring knowledge
Assumptions: The application's platform is the iPhone
Constraints: Technological capabilities, monetary issues
Students, parents, teachers, aforementioned educational
facilities (museums, universities, etc.)
Preliminary
Interviews
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