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A Hardware Accelerated Ray-tracing Engine Greg Humphreys and
 

Summary: TigerSHARK
A Hardware Accelerated Ray-tracing Engine
Greg Humphreys and
C. Scott Ananian
Independent Work
Presented to the
Department of Computer Science
at Princeton University
Advisors:
Andrew Wolfe and Doug Clark
May 14, 1996
c Copyright by Greg Humphreys and C. Scott Ananian, 2003.
All Rights Reserved
This paper represents my own work in accordance with University regulations.
CONTENTS iii
Contents
1 Introduction 1
2 Rendering Techniques 1
2.1 Ray Tracing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
2.2 Scan Conversion . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

  

Source: Ananian, C. Scott - One Laptop Per Child

 

Collections: Computer Technologies and Information Sciences