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Case-based reasoning for improved micromanagement in Real-time strategy games.
 

Summary: Case-based reasoning for improved micromanagement in
Real-time strategy games.
Tomasz Szczepaski and Agnar Aamodt
Department of Computer and Information Science
Norwegian University of Science and Technology (NTNU)
NO-7491, Trondheim, Norway
szczepan@stud.ntnu.no, agnar@idi.ntnu.no
Abstract. Real-time strategy (RTS) gameplay can be divided into macromanagement and
micromanagement. Other researches have employed Case-based reasoning (CBR) and case-
based planning in real-time strategy games that have beaten static scripted computer opponents.
Unlike much of the previous work where CBR and case-based planning is used to improve the
macromanagement in RTS games, we present a CBR system that can be used to improve the
micromanagement quality in RTS games. We explore various ways of case representations as
well as case adaptation mechanisms suited for a micromanagement environment. By managing
to beat a hard-coded computer opponent we conclude that our approach can be used to aid
human players against computer opponents and increase the quality of the micromanagement of
a computer player. Our experiments have been conducted within the Warcraft 3 gaming
environment.
Keywords: case-based reasoning, real-time strategy games, micromanagement
1 Introduction

  

Source: Aamodt, Agnar - Department of Computer and Information Science, Norwegian University of Science and Technology

 

Collections: Computer Technologies and Information Sciences