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Summary: A multicamera vision system supporting the development of wide-area
exertainment applications
Xenophon Zabulis, Thomas Sarmis, Dimitris Grammenos, Antonis A. Argyros
Institute of Computer Science FORTH
Herakleion, Crete, Greece
{zabulis,sarmis,gramenos,argyros}@ics.forth.gr
Abstract
In this paper, the application of computer vision tech-
niques to the localization of multiple persons in a relatively
wide gaming terrain is presented. Multiple views are em-
ployed both for terrain coverage, but most importantly, for
treatment of occlusions. Through the appropriate selection
of lightweight operations and acceleration strategies, an
adequate frame rate is achieved despite the large volume
of input data. The resulting system is employed in the de-
velopment of multiplayer entertainment applications,
which are demonstrated and evaluated.
1. Introduction
Advances in visual interpretation of human motion, have
given rise to interaction models beyond the traditional
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