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: A Prototype Toolkit for Distributed Real-Time Rendering on Commodity Clusters

Summary: DDDDRRaW£
: A Prototype Toolkit for Distributed Real-Time
Rendering on Commodity Clusters
Thu D. Nguyen, Christopher Peery, and John Zahorjanİ
{tdguyen, peery}@cs.rutgers.edu, zahorjan@cs.washington.edu
Technical Report DCS-TR-420
Department of Computer Science
Rutgers University, Piscataway, NJ 08854
October 1, 2000
Revised December 14, 2000
Appears as a long paper in Proceedings of the International Parallel and
Distributed Processing Symposium (IPDPS), May 2001
We describe DDDDRRaW, a prototype toolkit for real-time rendering on clusters of commodity computers. In con-
trast to most work on cluster computing, DDDDRRaW supports a repeated, low-latency computation, the drawing of
frames, which must take place on a time scale of 30-100 ms. DDDDRRaW employs Image Layer Decomposition, a
rendering-specific work partitioning algorithm described and evaluated via simulation in [13]. In this paper, we address
implementation issues not confronted in the design of ILD. In particular, one important issue that must be confronted is
how to exploit the potential parallelism afforded by the multiple hardware resources of each node: the CPU, the network
adapter, and the video card.


Source: Anderson, Richard - Department of Computer Science and Engineering, University of Washington at Seattle


Collections: Computer Technologies and Information Sciences