Home

About

Advanced Search

Browse by Discipline

Scientific Societies

E-print Alerts

Add E-prints

E-print Network
FAQHELPSITE MAPCONTACT US


  Advanced Search  

 
A Game-Theoretical Model Applied to an Active Patrolling Camera
 

Summary: A Game-Theoretical Model Applied to
an Active Patrolling Camera
Nicola Basilico and Davide Rossignoli and Nicola Gatti and Francesco Amigoni
Dipartimento di Elettronica e Informazione, Politecnico di Milano, Milano, Italy
Email: {amigoni, basilico, ngatti}@elet.polimi.it, davide.rossignoli@mail.polimi.it
Abstract-- In patrolling, an agent perceives portions of an
environment to detect the presence of an intruder. Usually, the
agent cannot perceive the whole environment at once, but can
change over time the observed portion. Finding an optimal
patrolling strategy that minimizes the possibility of intrusions
constitutes one of the main scientific problems in this field.
Game theoretical models have been recently employed to compute
effective patrolling strategies that explicitly consider the presence
of a rational intruder. In this paper, we present a general game
theoretical framework for computing patrolling strategies for
different kinds of patrollers. In particular, we study the case
of an active patrolling camera.
I. INTRODUCTION
In a patrolling task, an agent is required to perceive portions
of a known environment with the objective to detect malicious

  

Source: Amigoni, Francesco - Dipartimento di Elettronica e Informazione, Politecnico di Milano

 

Collections: Computer Technologies and Information Sciences