The classroom is a site for rich CSCW activities. We are
interested in prototyping future computing environments that
will enhance the classroom experience and empower both
student and teacher. In this paper, we describe the Classroom
2000 project at Georgia Tech, which is integrating penbased
technology, audio services and the WorldWide Web to
support the capture of inclass activity for later review and to
enhance group interactions. We describe the prototype
classroom system and the results of an experiment using this
technology in a lecturebased course.
Classroom technology, penbased computing, CSCW in
education, using the WWW, audio indexing.
Our vision for educational technology is to use it to empower
both student and teacher by enhancing existing modes of
classroom interaction and review. We can invent new modes
of group and individual activity by breaking the physical and