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Particle System Simulation and Rendering on the Xbox 360 GPU
 

Summary: Particle System Simulation and Rendering on
the Xbox 360 GPU
SEBASTIAN SYLVAN
Master's Thesis
Computer Science and Engineering Programme
CHALMERS UNIVERSITY OF TECHNOLOGY
Department of Computer Science and Engineering
Division of Computer Engineering
Göteborg, Sweden 2007
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All rights reserved. This publication is protected by law in accordance with
"Lagen om Upphovsrätt, 1960:729". No part of this publication may be
reproduced, stored in a retrieval system, or transmitted, in any form or by
any means, electronic, mechanical, photocopying, recording, or otherwise,
without the prior permission of the authors.
Sebastian Sylvan, Göteborg, Sweden 2007.
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Abstract
Particle systems are an important technique for rendering a certain class
of "fuzzy" object in 3D graphics in general, and games in particular.

  

Source: Assarsson, Ulf - Department of Computer Engineering, Chalmers University of Technology

 

Collections: Computer Technologies and Information Sciences