Summary: Particle System Simulation and Rendering on
the Xbox 360 GPU
Computer Science and Engineering Programme
CHALMERS UNIVERSITY OF TECHNOLOGY
Department of Computer Science and Engineering
Division of Computer Engineering
Göteborg, Sweden 2007
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Sebastian Sylvan, Göteborg, Sweden 2007.
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Particle systems are an important technique for rendering a certain class
of "fuzzy" object in 3D graphics in general, and games in particular.