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Integration of High-Level Animation Controls, Simulation Methods, and

Summary: Integration of High-Level Animation
Controls, Simulation Methods, and
Gestural Speci cation
Brook Conner Henry Kaufman Matthias Wloka
Bob Zeleznik Daniel G. Aliaga Wm. Scott Draves
Philip M. Hubbard Brian Knep Michael J. Natkin
Paul S. Strauss John F. Hughes Andries van Dam
September 9, 1990
We present an interactive modeling and animation system that
enables the close integration of a variety of simulation and animation
paradigms. The system models diverse objects undergoing a wide va-
riety of changes over time. These changes can be speci ed by di erent
methods of control. Real-time update speeds are facilitated through
maintenance of data dependency networks combined with a detailed
caching and data invalidation scheme. The system is an extensible
testbed, enabling research in the interaction of disparate controller
1 Introduction
The eld of computer graphics has produced many useful methods of mod-


Source: Aliaga, Daniel G. - Department of Computer Sciences, Purdue University


Collections: Computer Technologies and Information Sciences