A 3D-Action Game with Network Capabilities
Computer Science and Engineering Programme
SEBASTIAN BJURMAN DAVID KARLSSON
JOHAN KNUTZEN SHAHROUZ ZOLFAGHARI
Department of Computer Science and Engineering
CHALMERS UNIVERSITY OF TECHNOLOGY
Göteborg, Sweden 2007
This bachelor thesis deals with the fundamental aspects of implementing a 3D
computer game: real-time graphics, collision detection, game dynamics, network and
design. We discuss our own solutions in relation to those used in contemporary games
and in scientic papers.
This thesis shows that an iterative, incremental software process is well suited to
game development. We demonstrate that quite simple methods can provide adequate
solutions to problems that arise in game development.
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