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Video Puppetry: A Performative Interface for Cutout Animation Connelly Barnes1 David E. Jacobs2 Jason Sanders2
 

Summary: Video Puppetry: A Performative Interface for Cutout Animation
Connelly Barnes1 David E. Jacobs2 Jason Sanders2
Dan B Goldman3 Szymon Rusinkiewicz1 Adam Finkelstein1 Maneesh Agrawala2
1
Princeton University 2
University of California, Berkeley 3
Adobe Systems
Figure 1: A puppeteer (left) manipulates cutout paper puppets tracked in real time (above) to control an animation (below).
Abstract
We present a video-based interface that allows users of all skill
levels to quickly create cutout-style animations by performing the
character motions. The puppeteer first creates a cast of physical
puppets using paper, markers and scissors. He then physically
moves these puppets to tell a story. Using an inexpensive overhead
camera our system tracks the motions of the puppets and renders
them on a new background while removing the puppeteer's hands.
Our system runs in real-time (at 30 fps) so that the puppeteer and
the audience can immediately see the animation that is created. Our
system also supports a variety of constraints and effects including
articulated characters, multi-track animation, scene changes, cam-

  

Source: Agrawala, Maneesh - Department of Electrical Engineering and Computer Sciences, University of California at Berkeley
O'Brien, James F. - Department of Electrical Engineering and Computer Sciences, University of California at Berkeley
Princeton University, Department of Computer Science, Princeton Graphic Group

 

Collections: Computer Technologies and Information Sciences