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DESIGN CRITIQUE INSIDE A MULTI-PLAYER GAME ENGINE Jules Moloney
 

Summary: DESIGN CRITIQUE INSIDE A MULTI-PLAYER GAME ENGINE
Jules Moloney
School of Architecture, University of Auckland
j.moloney@auckland.ac.nz
Robert Amor
Department of Computer Science, University of Auckland
trebor@cs.auckland.ac.nz
Jay Furness and Benjamin Moores
School of Engineering, University of Auckland
SUMMARY
The design critique process, used to provide expert feedback on a building design concept to
students in architecture schools throughout the world, is reinterpreted within the context of an IT-
based collaborative virtual environment. IT support for design critique allows new modes of
participation where the experts do not have to be co-located to carry out their tasks and, through the
ability to record criticisms, can join, or leave, a critique session as their time pressures allow. Students
can guide tours through their virtual designs, yet those making the critique still have the ability to
explore other aspects of the design which intrigue or concern them. Commentary and annotation on
the design is attached to various aspects and views within the model and dialogues between the
student designer and those making the critique can be built up over time. The resulting discussions
recorded against the design can then be used for future reference by the student or as instructive

  

Source: Amor, Robert - Department of Computer Science, University of Auckland

 

Collections: Computer Technologies and Information Sciences