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Summary: @ @ Comcwter Graphics, Volume 25, Number 4. Julv 1991
An Object-Oriented Framework for the Integration of Interactive
Animation Techniques
Robert C. Zeleznik, D. Brookshire Conner,
Matthias M. Wloka, Daniel G, Aliaga, Nathan T. Huang, Philip M, Hubbard,
Brian Knep, Henry Kaufman, John F. Hughes and Andnes van Dam
Department of Computer Science
Brown University
Providence, RI 02912
ABSTRACT
We present an interactive modeling and animation system that fa-
cilitates the integration of a variety of simulation and animation
paradigms. This system permits the modeling of diverse objects
that change in shape, appearance, and behavior over time. Our
system thus extends modeling tools to include animation controls.
Changes can be effected by various methods of control, including
scripted, gestural, and behavioral specification. The system is an
extensible testbed that supports research in the interaction of dis-
parate control methods embodied in controller objects. This paper
discusses some of the issues involved in modeling such interactions
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