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Summary: 1
Chapter 3
: MIPS
Downloaded from:
http://www.cs.umr.edu/~bsiever/cs234/
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Instructions:
· Language of the Machine
· More primitive than higher level languages
e.g., no sophisticated control flow
· Very restrictive
e.g., MIPS Arithmetic Instructions
· We'll be working with the MIPS instruction set architecture
similar to other architectures developed since the 1980's
used by NEC, Nintendo, Silicon Graphics, Sony
Design goals: maximize performance and minimize cost, reduce design time
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MIPS arithmetic
· All instructions have 3 operands
· Operand order is fixed (destination first)
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