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Algorithmic Fun -Abalone Oswin Aichholzer, Franz Aurenhammer, Tino Werner

Summary: Algorithmic Fun - Abalone 
Oswin Aichholzer, Franz Aurenhammer, Tino Werner
Institute for Theoretical Computer Science
Graz University of Technology
Graz, Austria
e-mail: foaich,aureng@igi.tu-graz.ac.at, tino@sbox.tu-graz.ac.at
Why games?
A main area of research and teaching at our institute
is algorithms design. Loosely speaking, an algorithm is
a method (technique, recipe) which transforms a given
input { say a set of character strings { into the de-
sired output { an alphabetically sorted list, for exam-
ple. "Algorithm" is among the most basic notions in
computer science. Beside the important role as a driv-
ing force in many elds of computing theory, as well as
the countless practical applications, algorithms bear in-
herent beauty, elegance, and { fun. This may have been
the motivation for many theoreticians to constantly
contribute to this area. The present note, however,
is not intended to present our research publications on


Source: Aurenhammer, Franz - Institute for Theoretical Computer Science, Technische Universitšt Graz
Technische Universitšt Graz, Institute for Software Technology


Collections: Computer Technologies and Information Sciences