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From multiple views to textured 3D meshes: a GPU-powered approach
 

Summary: From multiple views to textured 3D meshes: a
GPU-powered approach
K. Tzevanidis, X. Zabulis, T. Sarmis, P. Koutlemanis,
N. Kyriazis, and A. Argyros
Institute of Computer Science (ICS)
Foundation for Research and Technology - Hellas (FORTH)
N.Plastira 100, Vassilika Vouton, GR 700 13
Heraklion, Crete, GREECE
{ktzevani, zabulis, argyros}@ics.forth.gr
Abstract. We present work on exploiting modern graphics hardware
towards the real-time production of a textured 3D mesh representation
of a scene observed by a multicamera system. The employed computa-
tional infrastructure consists of a network of four PC workstations each
of which is connected to a pair of cameras. One of the PCs is equipped
with a GPU that is used for parallel computations. The result of the
processing is a list of texture mapped triangles representing the recon-
structed surfaces. In contrast to previous works, the entire processing
pipeline (foreground segmentation, 3D reconstruction, 3D mesh compu-
tation, 3D mesh smoothing and texture mapping) has been implemented
on the GPU. Experimental results demonstrate that an accurate, high

  

Source: Argyros, Antonis - Foundation of Research and Technology, Hellas & Department of Computer Science, University of Crete
Zabulis, Xenophon - Institute of Computer Science, Foundation of Research and Technology, Hellas

 

Collections: Computer Technologies and Information Sciences