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A Study of Early Stage Game Design and Prototyping Brien Colwell, Richard C. Davis, James A. Landay
 

Summary: 1
A Study of Early Stage Game Design and Prototyping
Brien Colwell, Richard C. Davis, James A. Landay
DUB Group
University of Washington, CSE Box 352350
Seattle, WA 98195
xcolwell@gmail.com, rcdavis@cs.washington.edu, landay@cs.washington.edu
ABSTRACT
Computer games and simulations can be valuable teaching
and communication tools, and they are a powerful form of
self-expression. Unfortunately, creating games requires
programming, and programming requires time and skill.
Some tools facilitate game creation to motivate novice
programmers, but programming is still necessary. Other
systems require less programming, but they are narrowly
focused. To enable faster, simpler, and more expressive
tools for professionals and amateurs, we have explored the
processes and tools used in the early stages of game and
simulation design. Interviews with educators clarified the
uses of simulations in the classroom, while interviews with

  

Source: Anderson, Richard - Department of Computer Science and Engineering, University of Washington at Seattle

 

Collections: Computer Technologies and Information Sciences